Initialize with OpenTTD 1.9.3
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src/object_base.h
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97
src/object_base.h
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/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file object_base.h Base for all objects. */
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#ifndef OBJECT_BASE_H
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#define OBJECT_BASE_H
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#include "core/pool_type.hpp"
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#include "object_type.h"
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#include "tilearea_type.h"
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#include "town_type.h"
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#include "date_type.h"
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typedef Pool<Object, ObjectID, 64, 0xFF0000> ObjectPool;
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extern ObjectPool _object_pool;
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/** An object, such as transmitter, on the map. */
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struct Object : ObjectPool::PoolItem<&_object_pool> {
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ObjectType type; ///< Type of the object
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Town *town; ///< Town the object is built in
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TileArea location; ///< Location of the object
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Date build_date; ///< Date of construction
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byte colour; ///< Colour of the object, for display purpose
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byte view; ///< The view setting for this object
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/** Make sure the object isn't zeroed. */
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Object() {}
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/** Make sure the right destructor is called as well! */
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~Object() {}
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static Object *GetByTile(TileIndex tile);
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/**
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* Increment the count of objects for this type.
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* @param type ObjectType to increment
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* @pre type < NUM_OBJECTS
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*/
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static inline void IncTypeCount(ObjectType type)
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{
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assert(type < NUM_OBJECTS);
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counts[type]++;
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}
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/**
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* Decrement the count of objects for this type.
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* @param type ObjectType to decrement
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* @pre type < NUM_OBJECTS
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*/
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static inline void DecTypeCount(ObjectType type)
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{
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assert(type < NUM_OBJECTS);
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counts[type]--;
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}
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/**
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* Get the count of objects for this type.
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* @param type ObjectType to query
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* @pre type < NUM_OBJECTS
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*/
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static inline uint16 GetTypeCount(ObjectType type)
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{
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assert(type < NUM_OBJECTS);
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return counts[type];
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}
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/** Resets object counts. */
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static inline void ResetTypeCounts()
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{
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memset(&counts, 0, sizeof(counts));
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}
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protected:
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static uint16 counts[NUM_OBJECTS]; ///< Number of objects per type ingame
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};
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#define FOR_ALL_OBJECTS_FROM(var, start) FOR_ALL_ITEMS_FROM(Object, object_index, var, start)
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#define FOR_ALL_OBJECTS(var) FOR_ALL_OBJECTS_FROM(var, 0)
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/**
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* Keeps track of removed objects during execution/testruns of commands.
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*/
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struct ClearedObjectArea {
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TileIndex first_tile; ///< The first tile being cleared, which then causes the whole object to be cleared.
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TileArea area; ///< The area of the object.
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};
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ClearedObjectArea *FindClearedObject(TileIndex tile);
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extern SmallVector<ClearedObjectArea, 4> _cleared_object_areas;
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#endif /* OBJECT_BASE_H */
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