Fix: [Script] Reset instance when changing running scripts in scenario editor (#13906)
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@@ -103,8 +103,7 @@
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{
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Backup<CompanyID> cur_company(_current_company);
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Game::instance.reset();
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Game::info = nullptr;
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Game::ResetInstance();
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cur_company.Restore();
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@@ -162,10 +161,7 @@
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if (!_settings_game.script_config.game->ResetInfo(true)) {
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Debug(script, 0, "After a reload, the GameScript by the name '{}' was no longer found, and removed from the list.", _settings_game.script_config.game->GetName());
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_settings_game.script_config.game->Change(std::nullopt);
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if (Game::instance != nullptr) {
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Game::instance.reset();
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Game::info = nullptr;
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}
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if (Game::instance != nullptr) Game::ResetInstance();
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} else if (Game::instance != nullptr) {
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Game::info = _settings_game.script_config.game->GetInfo();
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}
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@@ -234,6 +230,12 @@
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return Game::scanner_library->FindLibrary(library, version);
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}
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/* static */ void Game::ResetInstance()
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{
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Game::instance.reset();
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Game::info = nullptr;
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}
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/**
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* Check whether we have an Game (library) with the exact characteristics as ci.
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* @param ci the characteristics to search on (shortname and md5sum)
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