Fix connection issues
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@@ -849,6 +849,8 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_MAP_DONE(Packet
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/* If the savegame has successfully loaded, ALL windows have been removed,
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* only toolbar/statusbar and gamefield are visible */
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Debug(misc, 0, "Loaded save date {} / {}, frame {}, state {}", TimerGameCalendar::date, TimerGameCalendar::date_fract, _frame_counter, _random.state[0]);
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/* Say we received the map and loaded it correctly! */
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SendMapOk();
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