Change: [Script] rename BridgeID to BridgeType in the script API
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@@ -42,10 +42,10 @@ public:
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/**
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* Checks whether the given bridge type is valid.
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* @param bridge_id The bridge to check.
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* @param bridge_type The bridge to check.
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* @return True if and only if the bridge type is valid.
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*/
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static bool IsValidBridge(BridgeID bridge_id);
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static bool IsValidBridge(BridgeType bridge_type);
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/**
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* Checks whether the given tile is actually a bridge start or end tile.
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@@ -56,59 +56,59 @@ public:
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static bool IsBridgeTile(TileIndex tile);
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/**
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* Get the BridgeID of a bridge at a given tile.
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* @param tile The tile to get the BridgeID from.
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* Get the BridgeType of a bridge at a given tile.
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* @param tile The tile to get the BridgeType from.
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* @pre IsBridgeTile(tile).
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* @return The BridgeID from the bridge at tile 'tile'.
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* @return The BridgeType from the bridge at tile 'tile'.
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*/
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static BridgeID GetBridgeID(TileIndex tile);
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static BridgeType GetBridgeType(TileIndex tile);
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/**
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* Get the name of a bridge.
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* @param bridge_id The bridge to get the name of.
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* @param bridge_type The bridge to get the name of.
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* @param vehicle_type The vehicle-type of bridge to get the name of.
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* @pre IsValidBridge(bridge_id).
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* @pre IsValidBridge(bridge_type).
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* @pre vehicle_type == ScriptVehicle::VT_ROAD || vehicle_type == ScriptVehicle::VT_RAIL || vehicle_type == ScriptVehicle::VT_WATER
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* @return The name the bridge has.
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*/
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static std::optional<std::string> GetName(BridgeID bridge_id, ScriptVehicle::VehicleType vehicle_type);
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static std::optional<std::string> GetName(BridgeType bridge_type, ScriptVehicle::VehicleType vehicle_type);
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/**
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* Get the maximum speed of a bridge.
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* @param bridge_id The bridge to get the maximum speed of.
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* @pre IsValidBridge(bridge_id).
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* @param bridge_type The bridge to get the maximum speed of.
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* @pre IsValidBridge(bridge_type).
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* @return The maximum speed the bridge has.
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* @note The speed is in OpenTTD's internal speed unit.
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* This is mph / 1.6, which is roughly km/h.
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* To get km/h multiply this number by 1.00584.
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*/
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static SQInteger GetMaxSpeed(BridgeID bridge_id);
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static SQInteger GetMaxSpeed(BridgeType bridge_type);
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/**
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* Get the new cost of a bridge, excluding the road and/or rail.
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* @param bridge_id The bridge to get the new cost of.
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* @param bridge_type The bridge to get the new cost of.
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* @param length The length of the bridge.
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* The value will be clamped to 0 .. MAX(int32_t).
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* @pre IsValidBridge(bridge_id).
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* @pre IsValidBridge(bridge_type).
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* @return The new cost the bridge has.
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*/
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static Money GetPrice(BridgeID bridge_id, SQInteger length);
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static Money GetPrice(BridgeType bridge_type, SQInteger length);
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/**
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* Get the maximum length of a bridge.
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* @param bridge_id The bridge to get the maximum length of.
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* @pre IsValidBridge(bridge_id).
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* @param bridge_type The bridge to get the maximum length of.
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* @pre IsValidBridge(bridge_type).
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* @returns The maximum length the bridge has.
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*/
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static SQInteger GetMaxLength(BridgeID bridge_id);
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static SQInteger GetMaxLength(BridgeType bridge_type);
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/**
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* Get the minimum length of a bridge.
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* @param bridge_id The bridge to get the minimum length of.
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* @pre IsValidBridge(bridge_id).
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* @param bridge_type The bridge to get the minimum length of.
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* @pre IsValidBridge(bridge_type).
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* @returns The minimum length the bridge has.
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*/
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static SQInteger GetMinLength(BridgeID bridge_id);
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static SQInteger GetMinLength(BridgeType bridge_type);
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/**
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* Internal function to help BuildBridge in case of road.
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@@ -128,7 +128,7 @@ public:
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* each end of the bridge, making it easier for you to connect it to your
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* network.
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* @param vehicle_type The vehicle-type of bridge to build.
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* @param bridge_id The bridge-type to build.
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* @param bridge_type The bridge-type to build.
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* @param start Where to start the bridge.
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* @param end Where to end the bridge.
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* @pre ScriptMap::IsValidTile(start).
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@@ -152,7 +152,7 @@ public:
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* @note No matter if the road pieces were build or not, if building the
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* bridge succeeded, this function returns true.
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*/
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static bool BuildBridge(ScriptVehicle::VehicleType vehicle_type, BridgeID bridge_id, TileIndex start, TileIndex end);
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static bool BuildBridge(ScriptVehicle::VehicleType vehicle_type, BridgeType bridge_type, TileIndex start, TileIndex end);
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/**
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* Removes a bridge, by executing it on either the start or end tile.
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