Codechange: Specify underlying type for all enums excluding those exposed to scripts. (#13383)
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@@ -13,7 +13,7 @@
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#include <squirrel.h>
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/** The type of script we're working with, i.e. for who is it? */
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enum class ScriptType {
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enum class ScriptType : uint8_t {
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AI, ///< The script is for AI scripts.
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GS, ///< The script is for Game scripts.
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};
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