Codechange: Specify underlying type for all enums excluding those exposed to scripts. (#13383)
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@@ -25,7 +25,7 @@ static const uint SQUIRREL_MAX_DEPTH = 25; ///< The maximum recursive depth for
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class ScriptInstance {
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private:
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/** The type of the data that follows in the savegame. */
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enum SQSaveLoadType {
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enum SQSaveLoadType : uint8_t {
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SQSL_INT = 0x00, ///< The following data is an integer.
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SQSL_STRING = 0x01, ///< The following data is an string.
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SQSL_ARRAY = 0x02, ///< The following data is an array.
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