Codechange: Specify underlying type for all enums excluding those exposed to scripts. (#13383)

This commit is contained in:
Peter Nelson
2025-01-28 22:17:34 +00:00
committed by GitHub
parent 6fda85c569
commit afc0745aa2
180 changed files with 371 additions and 367 deletions
+1 -1
View File
@@ -135,7 +135,7 @@ struct SelectGameWindow : public Window {
vc.delay = std::stoi(match[3].str()) * 1000; // milliseconds
/* Parse flags from second matching group. */
enum IdType {
enum IdType : uint8_t {
ID_NONE, ID_VEHICLE
} id_type = ID_NONE;
for (char c : match[2].str()) {