Codechange: Specify underlying type for all enums excluding those exposed to scripts. (#13383)

This commit is contained in:
Peter Nelson
2025-01-28 22:17:34 +00:00
committed by GitHub
parent 6fda85c569
commit afc0745aa2
180 changed files with 371 additions and 367 deletions

View File

@@ -43,7 +43,7 @@
extern void MakeNewgameSettingsLive();
/** Enum for the modes we can generate in. */
enum GenerateLandscapeWindowMode {
enum GenerateLandscapeWindowMode : uint8_t {
GLWM_GENERATE, ///< Generate new game.
GLWM_HEIGHTMAP, ///< Load from heightmap.
GLWM_SCENARIO, ///< Generate flat land.