Codechange: Specify underlying type for all enums excluding those exposed to scripts. (#13383)
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@@ -43,7 +43,7 @@
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extern void MakeNewgameSettingsLive();
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/** Enum for the modes we can generate in. */
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enum GenerateLandscapeWindowMode {
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enum GenerateLandscapeWindowMode : uint8_t {
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GLWM_GENERATE, ///< Generate new game.
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GLWM_HEIGHTMAP, ///< Load from heightmap.
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GLWM_SCENARIO, ///< Generate flat land.
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