update to 1.4.4
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+4
-4
@@ -1,4 +1,4 @@
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/* $Id: genworld.cpp 26371 2014-02-23 22:03:08Z frosch $ */
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/* $Id: genworld.cpp 26544 2014-04-29 18:41:19Z frosch $ */
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/*
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* This file is part of OpenTTD.
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@@ -98,7 +98,7 @@ static void _GenerateWorld(void *)
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try {
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_generating_world = true;
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_modal_progress_work_mutex->BeginCritical();
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if (_network_dedicated) DEBUG(net, 0, "Generating map, please wait...");
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if (_network_dedicated) DEBUG(net, 1, "Generating map, please wait...");
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/* Set the Random() seed to generation_seed so we produce the same map with the same seed */
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if (_settings_game.game_creation.generation_seed == GENERATE_NEW_SEED) _settings_game.game_creation.generation_seed = _settings_newgame.game_creation.generation_seed = InteractiveRandom();
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_random.SetSeed(_settings_game.game_creation.generation_seed);
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@@ -195,7 +195,7 @@ static void _GenerateWorld(void *)
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ShowNewGRFError();
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if (_network_dedicated) DEBUG(net, 0, "Map generated, starting game");
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if (_network_dedicated) DEBUG(net, 1, "Map generated, starting game");
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DEBUG(desync, 1, "new_map: %08x", _settings_game.game_creation.generation_seed);
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if (_debug_desync_level > 0) {
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@@ -328,7 +328,7 @@ void GenerateWorld(GenWorldMode mode, uint size_x, uint size_y, bool reset_setti
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_gw.thread = NULL;
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}
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if (!_video_driver->HasGUI() || !ThreadObject::New(&_GenerateWorld, NULL, &_gw.thread)) {
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if (!VideoDriver::GetInstance()->HasGUI() || !ThreadObject::New(&_GenerateWorld, NULL, &_gw.thread)) {
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DEBUG(misc, 1, "Cannot create genworld thread, reverting to single-threaded mode");
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_gw.threaded = false;
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_modal_progress_work_mutex->EndCritical();
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