Codechange: use const for std::string_view where appropriate
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@@ -458,7 +458,7 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendChat(NetworkAction action
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* Send a notification indicating the rcon command has completed.
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* @param command The original command sent.
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*/
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NetworkRecvStatus ServerNetworkAdminSocketHandler::SendRconEnd(const std::string_view command)
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NetworkRecvStatus ServerNetworkAdminSocketHandler::SendRconEnd(std::string_view command)
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{
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auto p = std::make_unique<Packet>(this, ADMIN_PACKET_SERVER_RCON_END);
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@@ -473,7 +473,7 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendRconEnd(const std::string
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* @param colour The colour of the text.
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* @param result The result of the command.
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*/
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NetworkRecvStatus ServerNetworkAdminSocketHandler::SendRcon(uint16_t colour, const std::string_view result)
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NetworkRecvStatus ServerNetworkAdminSocketHandler::SendRcon(uint16_t colour, std::string_view result)
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{
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auto p = std::make_unique<Packet>(this, ADMIN_PACKET_SERVER_RCON);
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@@ -526,7 +526,7 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_PING(Packet &p)
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* @param origin The origin of the string.
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* @param string The string that's put on the console.
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*/
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NetworkRecvStatus ServerNetworkAdminSocketHandler::SendConsole(const std::string_view origin, const std::string_view string)
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NetworkRecvStatus ServerNetworkAdminSocketHandler::SendConsole(std::string_view origin, std::string_view string)
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{
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/* If the length of both strings, plus the 2 '\0' terminations and 3 bytes of the packet
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* are bigger than the MTU, just ignore the message. Better safe than sorry. It should
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@@ -547,7 +547,7 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendConsole(const std::string
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* Send GameScript JSON output.
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* @param json The JSON string.
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*/
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NetworkRecvStatus ServerNetworkAdminSocketHandler::SendGameScript(const std::string_view json)
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NetworkRecvStatus ServerNetworkAdminSocketHandler::SendGameScript(std::string_view json)
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{
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auto p = std::make_unique<Packet>(this, ADMIN_PACKET_SERVER_GAMESCRIPT);
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@@ -997,7 +997,7 @@ void NetworkAdminChat(NetworkAction action, DestType desttype, ClientID client_i
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* @param colour_code The colour of the string.
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* @param string The string to show.
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*/
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void NetworkServerSendAdminRcon(AdminID admin_index, TextColour colour_code, const std::string_view string)
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void NetworkServerSendAdminRcon(AdminID admin_index, TextColour colour_code, std::string_view string)
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{
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ServerNetworkAdminSocketHandler::Get(admin_index)->SendRcon(colour_code, string);
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}
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@@ -1007,7 +1007,7 @@ void NetworkServerSendAdminRcon(AdminID admin_index, TextColour colour_code, con
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* @param origin the origin of the message.
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* @param string the message as printed on the console.
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*/
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void NetworkAdminConsole(const std::string_view origin, const std::string_view string)
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void NetworkAdminConsole(std::string_view origin, std::string_view string)
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{
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for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::IterateActive()) {
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if (as->update_frequency[ADMIN_UPDATE_CONSOLE].Test(AdminUpdateFrequency::Automatic)) {
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@@ -1020,7 +1020,7 @@ void NetworkAdminConsole(const std::string_view origin, const std::string_view s
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* Send GameScript JSON to the admin network (if they did opt in for the respective update).
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* @param json The JSON data as received from the GameScript.
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*/
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void NetworkAdminGameScript(const std::string_view json)
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void NetworkAdminGameScript(std::string_view json)
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{
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for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::IterateActive()) {
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if (as->update_frequency[ADMIN_UPDATE_GAMESCRIPT].Test(AdminUpdateFrequency::Automatic)) {
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