Codechange: remove transitional supports from the pool

This commit is contained in:
Rubidium
2025-02-08 08:47:44 +01:00
committed by rubidium42
parent 576a96c685
commit af00b835a1
29 changed files with 48 additions and 63 deletions

View File

@@ -17,7 +17,7 @@ class ServerNetworkGameSocketHandler;
/** Make the code look slightly nicer/simpler. */
typedef ServerNetworkGameSocketHandler NetworkClientSocket;
/** Pool with all client sockets. */
using NetworkClientSocketPool = Pool<NetworkClientSocket, ClientPoolID, 8, ClientPoolID::End().base(), PoolType::NetworkClient>;
using NetworkClientSocketPool = Pool<NetworkClientSocket, ClientPoolID, 8, PoolType::NetworkClient>;
extern NetworkClientSocketPool _networkclientsocket_pool;
/** Class for handling the server side of the game connection. */