Update to 1.11.2
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@@ -23,6 +23,7 @@
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#include "../gfx_func.h"
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#include "../error.h"
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#include "../rev.h"
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#include "core/game_info.h"
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#include "network.h"
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#include "network_base.h"
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#include "network_client.h"
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@@ -280,7 +281,7 @@ void ClientNetworkGameSocketHandler::ClientError(NetworkRecvStatus res)
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#else
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if (_sync_seed_1 != _random.state[0]) {
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#endif
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NetworkError(STR_NETWORK_ERROR_DESYNC);
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ShowNetworkError(STR_NETWORK_ERROR_DESYNC);
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DEBUG(desync, 1, "sync_err: %08x; %02x", _date, _date_fract);
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DEBUG(net, 0, "Sync error detected!");
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my_client->ClientError(NETWORK_RECV_STATUS_DESYNC);
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@@ -723,7 +724,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_CHECK_NEWGRFS(P
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/* Check all GRFs */
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for (; grf_count > 0; grf_count--) {
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GRFIdentifier c;
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this->ReceiveGRFIdentifier(p, &c);
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DeserializeGRFIdentifier(p, &c);
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/* Check whether we know this GRF */
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const GRFConfig *f = FindGRFConfig(c.grfid, FGCM_EXACT, c.md5sum);
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