Add: [Script] Saving/loading ScriptList
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@@ -77,9 +77,8 @@ public:
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* - booleans, and
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* - nulls.
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*
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* In particular, instances of classes can't be saved including
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* ScriptList. Such a list should be converted to an array or table on
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* save and converted back on load.
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* In particular, instances of classes can't be saved with the exception of
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* ScriptList.
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*
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* The function is called as soon as the user saves the game,
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* independently of other activities of the script. The script is not
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