Codechange: use TileDiffXY(0, 0) over magic 0
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@@ -2934,7 +2934,7 @@ TileIndexDiff GetHouseNorthPart(HouseID &house)
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return TileDiffXY(-1, -1);
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}
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}
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return 0;
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return TileDiffXY(0, 0);
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}
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/**
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