Codechange: Pass Script Info by reference.
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committed by
Peter Nelson
parent
341cdbc16b
commit
a5578166bb
@@ -23,9 +23,9 @@ void GameScannerInfo::Initialize()
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ScriptScanner::Initialize("GSScanner");
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}
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std::string GameScannerInfo::GetScriptName(ScriptInfo *info)
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std::string GameScannerInfo::GetScriptName(ScriptInfo &info)
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{
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return info->GetName();
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return info.GetName();
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}
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void GameScannerInfo::RegisterAPI(class Squirrel &engine)
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@@ -75,10 +75,10 @@ void GameScannerLibrary::Initialize()
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ScriptScanner::Initialize("GSScanner");
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}
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std::string GameScannerLibrary::GetScriptName(ScriptInfo *info)
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std::string GameScannerLibrary::GetScriptName(ScriptInfo &info)
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{
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GameLibrary *library = static_cast<GameLibrary *>(info);
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return fmt::format("{}.{}", library->GetCategory(), library->GetInstanceName());
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GameLibrary &library = static_cast<GameLibrary &>(info);
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return fmt::format("{}.{}", library.GetCategory(), library.GetInstanceName());
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}
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void GameScannerLibrary::RegisterAPI(class Squirrel &engine)
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