Codechange: rename byte to uint8_t (#12308)
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@@ -9,10 +9,10 @@
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struct DefaultUnicodeMapping {
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char32_t code; ///< Unicode value
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byte key; ///< Character index of sprite
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uint8_t key; ///< Character index of sprite
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};
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static const byte CLRA = 0; ///< Identifier to clear all glyphs at this codepoint
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static const uint8_t CLRA = 0; ///< Identifier to clear all glyphs at this codepoint
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/* Default unicode mapping table for sprite based glyphs.
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* This table allows us use unicode characters even though the glyphs don't
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