Codechange: rename byte to uint8_t (#12308)
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@@ -348,7 +348,7 @@ public:
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void Load(LoggedAction *la) const override
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{
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if (IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY)) {
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byte type;
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uint8_t type;
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while ((type = SlReadByte()) != GLCT_NONE) {
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if (type >= GLCT_END) SlErrorCorrupt("Invalid gamelog change type");
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LoadChange(la, (GamelogChangeType)type);
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@@ -384,7 +384,7 @@ struct GLOGChunkHandler : ChunkHandler {
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const std::vector<SaveLoad> slt = SlCompatTableHeader(_gamelog_desc, _gamelog_sl_compat);
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if (IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY)) {
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byte type;
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uint8_t type;
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while ((type = SlReadByte()) != GLAT_NONE) {
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if (type >= GLAT_END) SlErrorCorrupt("Invalid gamelog action type");
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