Codechange: rename byte to uint8_t (#12308)
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@@ -64,8 +64,8 @@ public:
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STATUS_END, ///< Must ALWAYS be on the end of this list!! (period).
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};
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byte lag_test; ///< Byte used for lag-testing the client
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byte last_token; ///< The last random token we did send to verify the client is listening
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uint8_t lag_test; ///< Byte used for lag-testing the client
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uint8_t last_token; ///< The last random token we did send to verify the client is listening
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uint32_t last_token_frame; ///< The last frame we received the right token
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ClientStatus status; ///< Status of this client
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CommandQueue outgoing_queue; ///< The command-queue awaiting delivery; conceptually more a bucket to gather commands in, after which the whole bucket is sent to the client.
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