Codechange: rename byte to uint8_t (#12308)
This commit is contained in:
@@ -104,8 +104,8 @@ inline void Blitter_40bppAnim::Draw(const Blitter::BlitterParams *bp, ZoomLevel
|
||||
|
||||
/* skip upper lines in src_px and src_n */
|
||||
for (uint i = bp->skip_top; i != 0; i--) {
|
||||
src_px = (const Colour *)((const byte *)src_px + *(const uint32_t *)src_px);
|
||||
src_n = (const uint16_t *)((const byte *)src_n + *(const uint32_t *)src_n);
|
||||
src_px = (const Colour *)((const uint8_t *)src_px + *(const uint32_t *)src_px);
|
||||
src_n = (const uint16_t *)((const uint8_t *)src_n + *(const uint32_t *)src_n);
|
||||
}
|
||||
|
||||
/* skip lines in dst */
|
||||
@@ -114,7 +114,7 @@ inline void Blitter_40bppAnim::Draw(const Blitter::BlitterParams *bp, ZoomLevel
|
||||
uint8_t *anim = VideoDriver::GetInstance()->GetAnimBuffer() + ((uint32_t *)bp->dst - (uint32_t *)_screen.dst_ptr) + bp->top * bp->pitch + bp->left;
|
||||
|
||||
/* store so we don't have to access it via bp everytime (compiler assumes pointer aliasing) */
|
||||
const byte *remap = bp->remap;
|
||||
const uint8_t *remap = bp->remap;
|
||||
|
||||
for (int y = 0; y < bp->height; y++) {
|
||||
/* next dst line begins here */
|
||||
@@ -122,11 +122,11 @@ inline void Blitter_40bppAnim::Draw(const Blitter::BlitterParams *bp, ZoomLevel
|
||||
uint8_t *anim_ln = anim + bp->pitch;
|
||||
|
||||
/* next src line begins here */
|
||||
const Colour *src_px_ln = (const Colour *)((const byte *)src_px + *(const uint32_t *)src_px);
|
||||
const Colour *src_px_ln = (const Colour *)((const uint8_t *)src_px + *(const uint32_t *)src_px);
|
||||
src_px++;
|
||||
|
||||
/* next src_n line begins here */
|
||||
const uint16_t *src_n_ln = (const uint16_t *)((const byte *)src_n + *(const uint32_t *)src_n);
|
||||
const uint16_t *src_n_ln = (const uint16_t *)((const uint8_t *)src_n + *(const uint32_t *)src_n);
|
||||
src_n += 2;
|
||||
|
||||
/* we will end this line when we reach this point */
|
||||
|
||||
Reference in New Issue
Block a user