Codechange: rename byte to uint8_t (#12308)
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@@ -34,23 +34,23 @@ inline void Blitter_32bppAnim::Draw(const Blitter::BlitterParams *bp, ZoomLevel
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const uint16_t *src_n = (const uint16_t *)(src->data + src->offset[zoom][1]);
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for (uint i = bp->skip_top; i != 0; i--) {
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src_px = (const Colour *)((const byte *)src_px + *(const uint32_t *)src_px);
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src_n = (const uint16_t *)((const byte *)src_n + *(const uint32_t *)src_n);
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src_px = (const Colour *)((const uint8_t *)src_px + *(const uint32_t *)src_px);
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src_n = (const uint16_t *)((const uint8_t *)src_n + *(const uint32_t *)src_n);
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}
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Colour *dst = (Colour *)bp->dst + bp->top * bp->pitch + bp->left;
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uint16_t *anim = this->anim_buf + this->ScreenToAnimOffset((uint32_t *)bp->dst) + bp->top * this->anim_buf_pitch + bp->left;
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const byte *remap = bp->remap; // store so we don't have to access it via bp every time
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const uint8_t *remap = bp->remap; // store so we don't have to access it via bp every time
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for (int y = 0; y < bp->height; y++) {
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Colour *dst_ln = dst + bp->pitch;
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uint16_t *anim_ln = anim + this->anim_buf_pitch;
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const Colour *src_px_ln = (const Colour *)((const byte *)src_px + *(const uint32_t *)src_px);
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const Colour *src_px_ln = (const Colour *)((const uint8_t *)src_px + *(const uint32_t *)src_px);
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src_px++;
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const uint16_t *src_n_ln = (const uint16_t *)((const byte *)src_n + *(const uint32_t *)src_n);
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const uint16_t *src_n_ln = (const uint16_t *)((const uint8_t *)src_n + *(const uint32_t *)src_n);
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src_n += 2;
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Colour *dst_end = dst + bp->skip_left;
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