Update to 12.0-beta1
This commit is contained in:
+331
-122
@@ -11,8 +11,12 @@
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#define SAVELOAD_H
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#include "../fileio_type.h"
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#include "../fios.h"
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#include "../strings_type.h"
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#include "../core/span_type.hpp"
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#include <optional>
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#include <string>
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#include <vector>
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/** SaveLoad versions
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* Previous savegame versions, the trunk revision where they were
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@@ -313,7 +317,7 @@ enum SaveLoadVersion : uint16 {
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* cannot digest. But, this gives for ugly errors. As we have plenty of
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* versions anyway, we simply skip the versions we know belong to
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* patchpacks. This way we can present the user with a clean error
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* indicate he is loading a savegame from a patchpack.
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* indicate they are loading a savegame from a patchpack.
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* For future patchpack creators: please follow a system like JGRPP, where
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* the version is masked with 0x8000, and the true version is stored in
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* its own chunk with feature toggles.
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@@ -324,7 +328,15 @@ enum SaveLoadVersion : uint16 {
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SLV_GS_INDUSTRY_CONTROL, ///< 287 PR#7912 and PR#8115 GS industry control.
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SLV_VEH_MOTION_COUNTER, ///< 288 PR#8591 Desync safe motion counter
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SLV_INDUSTRY_TEXT, ///< 289 PR#8576 v1.11.0-RC1 Additional GS text for industries.
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SLV_MAPGEN_SETTINGS_REVAMP, ///< 290 PR#8891 v1.11 Revamp of some mapgen settings (snow coverage, desert coverage, heightmap height, custom terrain type).
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SLV_GROUP_REPLACE_WAGON_REMOVAL, ///< 291 PR#7441 Per-group wagon removal flag.
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SLV_CUSTOM_SUBSIDY_DURATION, ///< 292 PR#9081 Configurable subsidy duration.
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SLV_SAVELOAD_LIST_LENGTH, ///< 293 PR#9374 Consistency in list length with SL_STRUCT / SL_STRUCTLIST / SL_DEQUE / SL_REFLIST.
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SLV_RIFF_TO_ARRAY, ///< 294 PR#9375 Changed many CH_RIFF chunks to CH_ARRAY chunks.
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SLV_TABLE_CHUNKS, ///< 295 PR#9322 Introduction of CH_TABLE and CH_SPARSE_TABLE.
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SLV_SCRIPT_INT64, ///< 296 PR#9415 SQInteger is 64bit but was saved as 32bit.
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SL_MAX_VERSION, ///< Highest possible saveload version
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};
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@@ -370,20 +382,151 @@ void WaitTillSaved();
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void ProcessAsyncSaveFinish();
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void DoExitSave();
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void DoAutoOrNetsave(FiosNumberedSaveName &counter);
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SaveOrLoadResult SaveWithFilter(struct SaveFilter *writer, bool threaded);
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SaveOrLoadResult LoadWithFilter(struct LoadFilter *reader);
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typedef void ChunkSaveLoadProc();
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typedef void AutolengthProc(void *arg);
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/** Type of a chunk. */
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enum ChunkType {
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CH_RIFF = 0,
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CH_ARRAY = 1,
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CH_SPARSE_ARRAY = 2,
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CH_TABLE = 3,
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CH_SPARSE_TABLE = 4,
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CH_TYPE_MASK = 0xf, ///< All ChunkType values have to be within this mask.
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CH_READONLY, ///< Chunk is never saved.
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};
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/** Handlers and description of chunk. */
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struct ChunkHandler {
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uint32 id; ///< Unique ID (4 letters).
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ChunkSaveLoadProc *save_proc; ///< Save procedure of the chunk.
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ChunkSaveLoadProc *load_proc; ///< Load procedure of the chunk.
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ChunkSaveLoadProc *ptrs_proc; ///< Manipulate pointers in the chunk.
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ChunkSaveLoadProc *load_check_proc; ///< Load procedure for game preview.
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uint32 flags; ///< Flags of the chunk. @see ChunkType
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ChunkType type; ///< Type of the chunk. @see ChunkType
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ChunkHandler(uint32 id, ChunkType type) : id(id), type(type) {}
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virtual ~ChunkHandler() {}
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/**
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* Save the chunk.
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* Must be overridden, unless Chunk type is CH_READONLY.
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*/
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virtual void Save() const { NOT_REACHED(); }
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/**
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* Load the chunk.
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* Must be overridden.
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*/
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virtual void Load() const = 0;
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/**
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* Fix the pointers.
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* Pointers are saved using the index of the pointed object.
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* On load, pointers are filled with indices and need to be fixed to point to the real object.
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* Must be overridden if the chunk saves any pointer.
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*/
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virtual void FixPointers() const {}
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/**
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* Load the chunk for game preview.
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* Default implementation just skips the data.
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* @param len Number of bytes to skip.
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*/
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virtual void LoadCheck(size_t len = 0) const;
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};
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/** A reference to ChunkHandler. */
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using ChunkHandlerRef = std::reference_wrapper<const ChunkHandler>;
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/** A table of ChunkHandler entries. */
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using ChunkHandlerTable = span<const ChunkHandlerRef>;
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/** A table of SaveLoad entries. */
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using SaveLoadTable = span<const struct SaveLoad>;
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/** A table of SaveLoadCompat entries. */
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using SaveLoadCompatTable = span<const struct SaveLoadCompat>;
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/** Handler for saving/loading an object to/from disk. */
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class SaveLoadHandler {
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public:
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std::optional<std::vector<SaveLoad>> load_description;
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virtual ~SaveLoadHandler() {}
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/**
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* Save the object to disk.
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* @param object The object to store.
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*/
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virtual void Save(void *object) const {}
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/**
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* Load the object from disk.
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* @param object The object to load.
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*/
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virtual void Load(void *object) const {}
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/**
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* Similar to load, but used only to validate savegames.
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* @param object The object to load.
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*/
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virtual void LoadCheck(void *object) const {}
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/**
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* A post-load callback to fix #SL_REF integers into pointers.
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* @param object The object to fix.
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*/
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virtual void FixPointers(void *object) const {}
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/**
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* Get the description of the fields in the savegame.
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*/
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virtual SaveLoadTable GetDescription() const = 0;
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/**
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* Get the pre-header description of the fields in the savegame.
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*/
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virtual SaveLoadCompatTable GetCompatDescription() const = 0;
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/**
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* Get the description for how to load the chunk. Depending on the
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* savegame version this can either use the headers in the savegame or
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* fall back to backwards compatibility and uses hard-coded headers.
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*/
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SaveLoadTable GetLoadDescription() const;
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};
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/**
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* Default handler for saving/loading an object to/from disk.
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*
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* This handles a few common things for handlers, meaning the actual handler
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* needs less code.
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*
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* Usage: class SlMine : public DefaultSaveLoadHandler<SlMine, MyObject> {}
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*
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* @tparam TImpl The class initializing this template.
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* @tparam TObject The class of the object using this SaveLoadHandler.
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*/
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template <class TImpl, class TObject>
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class DefaultSaveLoadHandler : public SaveLoadHandler {
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public:
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SaveLoadTable GetDescription() const override { return static_cast<const TImpl *>(this)->description; }
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SaveLoadCompatTable GetCompatDescription() const override { return static_cast<const TImpl *>(this)->compat_description; }
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virtual void Save(TObject *object) const {}
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void Save(void *object) const override { this->Save(static_cast<TObject *>(object)); }
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virtual void Load(TObject *object) const {}
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void Load(void *object) const override { this->Load(static_cast<TObject *>(object)); }
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virtual void LoadCheck(TObject *object) const {}
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void LoadCheck(void *object) const override { this->LoadCheck(static_cast<TObject *>(object)); }
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virtual void FixPointers(TObject *object) const {}
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void FixPointers(void *object) const override { this->FixPointers(static_cast<TObject *>(object)); }
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};
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/** Type of reference (#SLE_REF, #SLE_CONDREF). */
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@@ -402,15 +545,6 @@ enum SLRefType {
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REF_LINK_GRAPH_JOB = 11, ///< Load/save a reference to a link graph job.
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};
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/** Flags of a chunk. */
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enum ChunkType {
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CH_RIFF = 0,
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CH_ARRAY = 1,
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CH_SPARSE_ARRAY = 2,
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CH_TYPE_MASK = 3,
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CH_LAST = 8, ///< Last chunk in this array.
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};
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/**
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* VarTypes is the general bitmasked magic type that tells us
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* certain characteristics about the variable it refers to. For example
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@@ -420,18 +554,24 @@ enum ChunkType {
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* Bits 8-15 are reserved for various flags as explained below
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*/
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enum VarTypes {
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/* 4 bits allocated a maximum of 16 types for NumberType */
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SLE_FILE_I8 = 0,
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SLE_FILE_U8 = 1,
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SLE_FILE_I16 = 2,
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SLE_FILE_U16 = 3,
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SLE_FILE_I32 = 4,
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SLE_FILE_U32 = 5,
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SLE_FILE_I64 = 6,
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SLE_FILE_U64 = 7,
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SLE_FILE_STRINGID = 8, ///< StringID offset into strings-array
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SLE_FILE_STRING = 9,
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/* 6 more possible file-primitives */
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/* 4 bits allocated a maximum of 16 types for NumberType.
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* NOTE: the SLE_FILE_NNN values are stored in the savegame! */
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SLE_FILE_END = 0, ///< Used to mark end-of-header in tables.
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SLE_FILE_I8 = 1,
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SLE_FILE_U8 = 2,
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SLE_FILE_I16 = 3,
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SLE_FILE_U16 = 4,
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SLE_FILE_I32 = 5,
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SLE_FILE_U32 = 6,
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SLE_FILE_I64 = 7,
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SLE_FILE_U64 = 8,
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SLE_FILE_STRINGID = 9, ///< StringID offset into strings-array
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SLE_FILE_STRING = 10,
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SLE_FILE_STRUCT = 11,
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/* 4 more possible file-primitives */
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SLE_FILE_TYPE_MASK = 0xf, ///< Mask to get the file-type (and not any flags).
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SLE_FILE_HAS_LENGTH_FIELD = 1 << 4, ///< Bit stored in savegame to indicate field has a length field for each entry.
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/* 4 bits allocated a maximum of 16 types for NumberType */
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SLE_VAR_BL = 0 << 4,
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@@ -445,7 +585,6 @@ enum VarTypes {
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SLE_VAR_U64 = 8 << 4,
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SLE_VAR_NULL = 9 << 4, ///< useful to write zeros in savegame.
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SLE_VAR_STRB = 10 << 4, ///< string (with pre-allocated buffer)
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SLE_VAR_STRBQ = 11 << 4, ///< string enclosed in quotes (with pre-allocated buffer)
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SLE_VAR_STR = 12 << 4, ///< string pointer
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SLE_VAR_STRQ = 13 << 4, ///< string pointer enclosed in quotes
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SLE_VAR_NAME = 14 << 4, ///< old custom name to be converted to a char pointer
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@@ -469,7 +608,6 @@ enum VarTypes {
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SLE_CHAR = SLE_FILE_I8 | SLE_VAR_CHAR,
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SLE_STRINGID = SLE_FILE_STRINGID | SLE_VAR_U32,
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SLE_STRINGBUF = SLE_FILE_STRING | SLE_VAR_STRB,
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SLE_STRINGBQUOTE = SLE_FILE_STRING | SLE_VAR_STRBQ,
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SLE_STRING = SLE_FILE_STRING | SLE_VAR_STR,
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SLE_STRINGQUOTE = SLE_FILE_STRING | SLE_VAR_STRQ,
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SLE_NAME = SLE_FILE_STRINGID | SLE_VAR_NAME,
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@@ -478,19 +616,13 @@ enum VarTypes {
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SLE_UINT = SLE_UINT32,
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SLE_INT = SLE_INT32,
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SLE_STRB = SLE_STRINGBUF,
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SLE_STRBQ = SLE_STRINGBQUOTE,
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SLE_STR = SLE_STRING,
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SLE_STRQ = SLE_STRINGQUOTE,
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/* 8 bits allocated for a maximum of 8 flags
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* Flags directing saving/loading of a variable */
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SLF_NOT_IN_SAVE = 1 << 8, ///< do not save with savegame, basically client-based
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SLF_NOT_IN_CONFIG = 1 << 9, ///< do not save to config file
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SLF_NO_NETWORK_SYNC = 1 << 10, ///< do not synchronize over network (but it is saved if SLF_NOT_IN_SAVE is not set)
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SLF_ALLOW_CONTROL = 1 << 11, ///< allow control codes in the strings
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SLF_ALLOW_NEWLINE = 1 << 12, ///< allow new lines in the strings
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SLF_HEX = 1 << 13, ///< print numbers as hex in the config file (only useful for unsigned)
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/* 2 more possible flags */
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SLF_ALLOW_CONTROL = 1 << 8, ///< Allow control codes in the strings.
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SLF_ALLOW_NEWLINE = 1 << 9, ///< Allow new lines in the strings.
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};
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typedef uint32 VarType;
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@@ -499,34 +631,51 @@ typedef uint32 VarType;
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enum SaveLoadType : byte {
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SL_VAR = 0, ///< Save/load a variable.
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SL_REF = 1, ///< Save/load a reference.
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SL_ARR = 2, ///< Save/load an array.
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SL_STRUCT = 2, ///< Save/load a struct.
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SL_STR = 3, ///< Save/load a string.
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SL_LST = 4, ///< Save/load a list.
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SL_DEQUE = 5, ///< Save/load a deque.
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SL_STDSTR = 6, ///< Save/load a \c std::string.
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/* non-normal save-load types */
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SL_WRITEBYTE = 8,
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SL_VEH_INCLUDE = 9,
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SL_ST_INCLUDE = 10,
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SL_END = 15
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SL_STDSTR = 4, ///< Save/load a \c std::string.
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SL_ARR = 5, ///< Save/load a fixed-size array of #SL_VAR elements.
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SL_DEQUE = 6, ///< Save/load a deque of #SL_VAR elements.
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SL_VECTOR = 7, ///< Save/load a vector of #SL_VAR elements.
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SL_REFLIST = 8, ///< Save/load a list of #SL_REF elements.
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SL_STRUCTLIST = 9, ///< Save/load a list of structs.
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SL_SAVEBYTE = 10, ///< Save (but not load) a byte.
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SL_NULL = 11, ///< Save null-bytes and load to nowhere.
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};
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typedef void *SaveLoadAddrProc(void *base, size_t extra);
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/** SaveLoad type struct. Do NOT use this directly but use the SLE_ macros defined just below! */
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struct SaveLoad {
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SaveLoadType cmd; ///< the action to take with the saved/loaded type, All types need different action
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VarType conv; ///< type of the variable to be saved, int
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uint16 length; ///< (conditional) length of the variable (eg. arrays) (max array size is 65536 elements)
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SaveLoadVersion version_from; ///< save/load the variable starting from this savegame version
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SaveLoadVersion version_to; ///< save/load the variable until this savegame version
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size_t size; ///< the sizeof size.
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SaveLoadAddrProc *address_proc; ///< callback proc the get the actual variable address in memory
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size_t extra_data; ///< extra data for the callback proc
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std::string name; ///< Name of this field (optional, used for tables).
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SaveLoadType cmd; ///< The action to take with the saved/loaded type, All types need different action.
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VarType conv; ///< Type of the variable to be saved; this field combines both FileVarType and MemVarType.
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uint16 length; ///< (Conditional) length of the variable (eg. arrays) (max array size is 65536 elements).
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SaveLoadVersion version_from; ///< Save/load the variable starting from this savegame version.
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SaveLoadVersion version_to; ///< Save/load the variable before this savegame version.
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size_t size; ///< The sizeof size.
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SaveLoadAddrProc *address_proc; ///< Callback proc the get the actual variable address in memory.
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size_t extra_data; ///< Extra data for the callback proc.
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std::shared_ptr<SaveLoadHandler> handler; ///< Custom handler for Save/Load procs.
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};
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/** Same as #SaveLoad but global variables are used (for better readability); */
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typedef SaveLoad SaveLoadGlobVarList;
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/**
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* SaveLoad information for backwards compatibility.
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*
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* At SLV_SETTINGS_NAME a new method of keeping track of fields in a savegame
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* was added, where the order of fields is no longer important. For older
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* savegames we still need to know the correct order. This struct is the glue
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* to make that happen.
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*/
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struct SaveLoadCompat {
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std::string name; ///< Name of the field.
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uint16 length; ///< Length of the NULL field.
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SaveLoadVersion version_from; ///< Save/load the variable starting from this savegame version.
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SaveLoadVersion version_to; ///< Save/load the variable before this savegame version.
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};
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/**
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* Storage of simple variables, references (pointers), and arrays.
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@@ -539,7 +688,7 @@ typedef SaveLoad SaveLoadGlobVarList;
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* @param extra Extra data to pass to the address callback function.
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* @note In general, it is better to use one of the SLE_* macros below.
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*/
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#define SLE_GENERAL(cmd, base, variable, type, length, from, to, extra) {cmd, type, length, from, to, cpp_sizeof(base, variable), [] (void *b, size_t) -> void * { assert(b != nullptr); return const_cast<void *>(static_cast<const void *>(std::addressof(static_cast<base *>(b)->variable))); }, extra}
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#define SLE_GENERAL(cmd, base, variable, type, length, from, to, extra) SaveLoad {#variable, cmd, type, length, from, to, cpp_sizeof(base, variable), [] (void *b, size_t) -> void * { assert(b != nullptr); return const_cast<void *>(static_cast<const void *>(std::addressof(static_cast<base *>(b)->variable))); }, extra, nullptr}
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/**
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* Storage of a variable in some savegame versions.
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@@ -562,7 +711,7 @@ typedef SaveLoad SaveLoadGlobVarList;
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#define SLE_CONDREF(base, variable, type, from, to) SLE_GENERAL(SL_REF, base, variable, type, 0, from, to, 0)
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/**
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* Storage of an array in some savegame versions.
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* Storage of a fixed-size array of #SL_VAR elements in some savegame versions.
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* @param base Name of the class or struct containing the array.
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* @param variable Name of the variable in the class or struct referenced by \a base.
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* @param type Storage of the data in memory and in the savegame.
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@@ -594,17 +743,17 @@ typedef SaveLoad SaveLoadGlobVarList;
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#define SLE_CONDSSTR(base, variable, type, from, to) SLE_GENERAL(SL_STDSTR, base, variable, type, 0, from, to, 0)
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/**
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* Storage of a list in some savegame versions.
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* Storage of a list of #SL_REF elements in some savegame versions.
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* @param base Name of the class or struct containing the list.
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* @param variable Name of the variable in the class or struct referenced by \a base.
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* @param type Storage of the data in memory and in the savegame.
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* @param from First savegame version that has the list.
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* @param to Last savegame version that has the list.
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*/
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#define SLE_CONDLST(base, variable, type, from, to) SLE_GENERAL(SL_LST, base, variable, type, 0, from, to, 0)
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#define SLE_CONDREFLIST(base, variable, type, from, to) SLE_GENERAL(SL_REFLIST, base, variable, type, 0, from, to, 0)
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/**
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* Storage of a deque in some savegame versions.
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* Storage of a deque of #SL_VAR elements in some savegame versions.
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||||
* @param base Name of the class or struct containing the list.
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* @param variable Name of the variable in the class or struct referenced by \a base.
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* @param type Storage of the data in memory and in the savegame.
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@@ -630,7 +779,7 @@ typedef SaveLoad SaveLoadGlobVarList;
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#define SLE_REF(base, variable, type) SLE_CONDREF(base, variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
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||||
/**
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||||
* Storage of an array in every version of a savegame.
|
||||
* Storage of fixed-size array of #SL_VAR elements in every version of a savegame.
|
||||
* @param base Name of the class or struct containing the array.
|
||||
* @param variable Name of the variable in the class or struct referenced by \a base.
|
||||
* @param type Storage of the data in memory and in the savegame.
|
||||
@@ -656,38 +805,28 @@ typedef SaveLoad SaveLoadGlobVarList;
|
||||
#define SLE_SSTR(base, variable, type) SLE_CONDSSTR(base, variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
|
||||
|
||||
/**
|
||||
* Storage of a list in every savegame version.
|
||||
* Storage of a list of #SL_REF elements in every savegame version.
|
||||
* @param base Name of the class or struct containing the list.
|
||||
* @param variable Name of the variable in the class or struct referenced by \a base.
|
||||
* @param type Storage of the data in memory and in the savegame.
|
||||
*/
|
||||
#define SLE_LST(base, variable, type) SLE_CONDLST(base, variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
|
||||
#define SLE_REFLIST(base, variable, type) SLE_CONDREFLIST(base, variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
|
||||
|
||||
/**
|
||||
* Empty space in every savegame version.
|
||||
* @param length Length of the empty space.
|
||||
* Only write byte during saving; never read it during loading.
|
||||
* When using SLE_SAVEBYTE you will have to read this byte before the table
|
||||
* this is in is read. This also means SLE_SAVEBYTE can only be used at the
|
||||
* top of a chunk.
|
||||
* This is intended to be used to indicate what type of entry this is in a
|
||||
* list of entries.
|
||||
* @param base Name of the class or struct containing the variable.
|
||||
* @param variable Name of the variable in the class or struct referenced by \a base.
|
||||
*/
|
||||
#define SLE_NULL(length) SLE_CONDNULL(length, SL_MIN_VERSION, SL_MAX_VERSION)
|
||||
|
||||
/**
|
||||
* Empty space in some savegame versions.
|
||||
* @param length Length of the empty space.
|
||||
* @param from First savegame version that has the empty space.
|
||||
* @param to Last savegame version that has the empty space.
|
||||
*/
|
||||
#define SLE_CONDNULL(length, from, to) {SL_ARR, SLE_FILE_U8 | SLE_VAR_NULL | SLF_NOT_IN_CONFIG, length, from, to, 0, nullptr, 0}
|
||||
|
||||
/** Translate values ingame to different values in the savegame and vv. */
|
||||
#define SLE_WRITEBYTE(base, variable) SLE_GENERAL(SL_WRITEBYTE, base, variable, 0, 0, SL_MIN_VERSION, SL_MAX_VERSION, 0)
|
||||
|
||||
#define SLE_VEH_INCLUDE() {SL_VEH_INCLUDE, 0, 0, SL_MIN_VERSION, SL_MAX_VERSION, 0, [] (void *b, size_t) { return b; }, 0}
|
||||
#define SLE_ST_INCLUDE() {SL_ST_INCLUDE, 0, 0, SL_MIN_VERSION, SL_MAX_VERSION, 0, [] (void *b, size_t) { return b; }, 0}
|
||||
|
||||
/** End marker of a struct/class save or load. */
|
||||
#define SLE_END() {SL_END, 0, 0, SL_MIN_VERSION, SL_MIN_VERSION, 0, nullptr, 0}
|
||||
#define SLE_SAVEBYTE(base, variable) SLE_GENERAL(SL_SAVEBYTE, base, variable, 0, 0, SL_MIN_VERSION, SL_MAX_VERSION, 0)
|
||||
|
||||
/**
|
||||
* Storage of global simple variables, references (pointers), and arrays.
|
||||
* @param name The name of the field.
|
||||
* @param cmd Load/save type. @see SaveLoadType
|
||||
* @param variable Name of the global variable.
|
||||
* @param type Storage of the data in memory and in the savegame.
|
||||
@@ -696,116 +835,184 @@ typedef SaveLoad SaveLoadGlobVarList;
|
||||
* @param extra Extra data to pass to the address callback function.
|
||||
* @note In general, it is better to use one of the SLEG_* macros below.
|
||||
*/
|
||||
#define SLEG_GENERAL(cmd, variable, type, length, from, to, extra) {cmd, type, length, from, to, sizeof(variable), [] (void *, size_t) -> void * { return static_cast<void *>(std::addressof(variable)); }, extra}
|
||||
#define SLEG_GENERAL(name, cmd, variable, type, length, from, to, extra) SaveLoad {name, cmd, type, length, from, to, sizeof(variable), [] (void *, size_t) -> void * { return static_cast<void *>(std::addressof(variable)); }, extra, nullptr}
|
||||
|
||||
/**
|
||||
* Storage of a global variable in some savegame versions.
|
||||
* @param name The name of the field.
|
||||
* @param variable Name of the global variable.
|
||||
* @param type Storage of the data in memory and in the savegame.
|
||||
* @param from First savegame version that has the field.
|
||||
* @param to Last savegame version that has the field.
|
||||
*/
|
||||
#define SLEG_CONDVAR(variable, type, from, to) SLEG_GENERAL(SL_VAR, variable, type, 0, from, to, 0)
|
||||
#define SLEG_CONDVAR(name, variable, type, from, to) SLEG_GENERAL(name, SL_VAR, variable, type, 0, from, to, 0)
|
||||
|
||||
/**
|
||||
* Storage of a global reference in some savegame versions.
|
||||
* @param name The name of the field.
|
||||
* @param variable Name of the global variable.
|
||||
* @param type Storage of the data in memory and in the savegame.
|
||||
* @param from First savegame version that has the field.
|
||||
* @param to Last savegame version that has the field.
|
||||
*/
|
||||
#define SLEG_CONDREF(variable, type, from, to) SLEG_GENERAL(SL_REF, variable, type, 0, from, to, 0)
|
||||
#define SLEG_CONDREF(name, variable, type, from, to) SLEG_GENERAL(name, SL_REF, variable, type, 0, from, to, 0)
|
||||
|
||||
/**
|
||||
* Storage of a global array in some savegame versions.
|
||||
* Storage of a global fixed-size array of #SL_VAR elements in some savegame versions.
|
||||
* @param name The name of the field.
|
||||
* @param variable Name of the global variable.
|
||||
* @param type Storage of the data in memory and in the savegame.
|
||||
* @param length Number of elements in the array.
|
||||
* @param from First savegame version that has the array.
|
||||
* @param to Last savegame version that has the array.
|
||||
*/
|
||||
#define SLEG_CONDARR(variable, type, length, from, to) SLEG_GENERAL(SL_ARR, variable, type, length, from, to, 0)
|
||||
#define SLEG_CONDARR(name, variable, type, length, from, to) SLEG_GENERAL(name, SL_ARR, variable, type, length, from, to, 0)
|
||||
|
||||
/**
|
||||
* Storage of a global string in some savegame versions.
|
||||
* @param name The name of the field.
|
||||
* @param variable Name of the global variable.
|
||||
* @param type Storage of the data in memory and in the savegame.
|
||||
* @param length Number of elements in the string (only used for fixed size buffers).
|
||||
* @param from First savegame version that has the string.
|
||||
* @param to Last savegame version that has the string.
|
||||
*/
|
||||
#define SLEG_CONDSTR(variable, type, length, from, to) SLEG_GENERAL(SL_STR, variable, type, length, from, to, 0)
|
||||
#define SLEG_CONDSTR(name, variable, type, length, from, to) SLEG_GENERAL(name, SL_STR, variable, type, length, from, to, 0)
|
||||
|
||||
/**
|
||||
* Storage of a global \c std::string in some savegame versions.
|
||||
* @param name The name of the field.
|
||||
* @param variable Name of the global variable.
|
||||
* @param type Storage of the data in memory and in the savegame.
|
||||
* @param from First savegame version that has the string.
|
||||
* @param to Last savegame version that has the string.
|
||||
*/
|
||||
#define SLEG_CONDSSTR(variable, type, from, to) SLEG_GENERAL(SL_STDSTR, variable, type, 0, from, to, 0)
|
||||
#define SLEG_CONDSSTR(name, variable, type, from, to) SLEG_GENERAL(name, SL_STDSTR, variable, type, 0, from, to, 0)
|
||||
|
||||
/**
|
||||
* Storage of a global list in some savegame versions.
|
||||
* Storage of a structs in some savegame versions.
|
||||
* @param name The name of the field.
|
||||
* @param handler SaveLoadHandler for the structs.
|
||||
* @param from First savegame version that has the struct.
|
||||
* @param to Last savegame version that has the struct.
|
||||
*/
|
||||
#define SLEG_CONDSTRUCT(name, handler, from, to) SaveLoad {name, SL_STRUCT, 0, 0, from, to, 0, nullptr, 0, std::make_shared<handler>()}
|
||||
|
||||
/**
|
||||
* Storage of a global reference list in some savegame versions.
|
||||
* @param name The name of the field.
|
||||
* @param variable Name of the global variable.
|
||||
* @param type Storage of the data in memory and in the savegame.
|
||||
* @param from First savegame version that has the list.
|
||||
* @param to Last savegame version that has the list.
|
||||
*/
|
||||
#define SLEG_CONDLST(variable, type, from, to) SLEG_GENERAL(SL_LST, variable, type, 0, from, to, 0)
|
||||
#define SLEG_CONDREFLIST(name, variable, type, from, to) SLEG_GENERAL(name, SL_REFLIST, variable, type, 0, from, to, 0)
|
||||
|
||||
/**
|
||||
* Storage of a global vector of #SL_VAR elements in some savegame versions.
|
||||
* @param name The name of the field.
|
||||
* @param variable Name of the global variable.
|
||||
* @param type Storage of the data in memory and in the savegame.
|
||||
* @param from First savegame version that has the list.
|
||||
* @param to Last savegame version that has the list.
|
||||
*/
|
||||
#define SLEG_CONDVECTOR(name, variable, type, from, to) SLEG_GENERAL(name, SL_VECTOR, variable, type, 0, from, to, 0)
|
||||
|
||||
/**
|
||||
* Storage of a list of structs in some savegame versions.
|
||||
* @param name The name of the field.
|
||||
* @param handler SaveLoadHandler for the list of structs.
|
||||
* @param from First savegame version that has the list.
|
||||
* @param to Last savegame version that has the list.
|
||||
*/
|
||||
#define SLEG_CONDSTRUCTLIST(name, handler, from, to) SaveLoad {name, SL_STRUCTLIST, 0, 0, from, to, 0, nullptr, 0, std::make_shared<handler>()}
|
||||
|
||||
/**
|
||||
* Storage of a global variable in every savegame version.
|
||||
* @param name The name of the field.
|
||||
* @param variable Name of the global variable.
|
||||
* @param type Storage of the data in memory and in the savegame.
|
||||
*/
|
||||
#define SLEG_VAR(variable, type) SLEG_CONDVAR(variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
|
||||
#define SLEG_VAR(name, variable, type) SLEG_CONDVAR(name, variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
|
||||
|
||||
/**
|
||||
* Storage of a global reference in every savegame version.
|
||||
* @param name The name of the field.
|
||||
* @param variable Name of the global variable.
|
||||
* @param type Storage of the data in memory and in the savegame.
|
||||
*/
|
||||
#define SLEG_REF(variable, type) SLEG_CONDREF(variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
|
||||
#define SLEG_REF(name, variable, type) SLEG_CONDREF(name, variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
|
||||
|
||||
/**
|
||||
* Storage of a global array in every savegame version.
|
||||
* Storage of a global fixed-size array of #SL_VAR elements in every savegame version.
|
||||
* @param name The name of the field.
|
||||
* @param variable Name of the global variable.
|
||||
* @param type Storage of the data in memory and in the savegame.
|
||||
*/
|
||||
#define SLEG_ARR(variable, type) SLEG_CONDARR(variable, type, lengthof(variable), SL_MIN_VERSION, SL_MAX_VERSION)
|
||||
#define SLEG_ARR(name, variable, type) SLEG_CONDARR(name, variable, type, lengthof(variable), SL_MIN_VERSION, SL_MAX_VERSION)
|
||||
|
||||
/**
|
||||
* Storage of a global string in every savegame version.
|
||||
* @param name The name of the field.
|
||||
* @param variable Name of the global variable.
|
||||
* @param type Storage of the data in memory and in the savegame.
|
||||
*/
|
||||
#define SLEG_STR(variable, type) SLEG_CONDSTR(variable, type, sizeof(variable), SL_MIN_VERSION, SL_MAX_VERSION)
|
||||
#define SLEG_STR(name, variable, type) SLEG_CONDSTR(name, variable, type, sizeof(variable), SL_MIN_VERSION, SL_MAX_VERSION)
|
||||
|
||||
/**
|
||||
* Storage of a global \c std::string in every savegame version.
|
||||
* @param name The name of the field.
|
||||
* @param variable Name of the global variable.
|
||||
* @param type Storage of the data in memory and in the savegame.
|
||||
*/
|
||||
#define SLEG_SSTR(variable, type) SLEG_CONDSSTR(variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
|
||||
#define SLEG_SSTR(name, variable, type) SLEG_CONDSSTR(name, variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
|
||||
|
||||
/**
|
||||
* Storage of a global list in every savegame version.
|
||||
* Storage of a structs in every savegame version.
|
||||
* @param name The name of the field.
|
||||
* @param handler SaveLoadHandler for the structs.
|
||||
*/
|
||||
#define SLEG_STRUCT(name, handler) SLEG_CONDSTRUCT(name, handler, SL_MIN_VERSION, SL_MAX_VERSION)
|
||||
|
||||
/**
|
||||
* Storage of a global reference list in every savegame version.
|
||||
* @param name The name of the field.
|
||||
* @param variable Name of the global variable.
|
||||
* @param type Storage of the data in memory and in the savegame.
|
||||
*/
|
||||
#define SLEG_LST(variable, type) SLEG_CONDLST(variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
|
||||
#define SLEG_REFLIST(name, variable, type) SLEG_CONDREFLIST(name, variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
|
||||
|
||||
/**
|
||||
* Empty global space in some savegame versions.
|
||||
* Storage of a global vector of #SL_VAR elements in every savegame version.
|
||||
* @param name The name of the field.
|
||||
* @param variable Name of the global variable.
|
||||
* @param type Storage of the data in memory and in the savegame.
|
||||
*/
|
||||
#define SLEG_VECTOR(name, variable, type) SLEG_CONDVECTOR(name, variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
|
||||
|
||||
/**
|
||||
* Storage of a list of structs in every savegame version.
|
||||
* @param name The name of the field.
|
||||
* @param handler SaveLoadHandler for the list of structs.
|
||||
*/
|
||||
#define SLEG_STRUCTLIST(name, handler) SLEG_CONDSTRUCTLIST(name, handler, SL_MIN_VERSION, SL_MAX_VERSION)
|
||||
|
||||
/**
|
||||
* Field name where the real SaveLoad can be located.
|
||||
* @param name The name of the field.
|
||||
*/
|
||||
#define SLC_VAR(name) {name, 0, SL_MIN_VERSION, SL_MAX_VERSION}
|
||||
|
||||
/**
|
||||
* Empty space in every savegame version.
|
||||
* @param length Length of the empty space.
|
||||
* @param from First savegame version that has the empty space.
|
||||
* @param to Last savegame version that has the empty space.
|
||||
*/
|
||||
#define SLEG_CONDNULL(length, from, to) {SL_ARR, SLE_FILE_U8 | SLE_VAR_NULL | SLF_NOT_IN_CONFIG, length, from, to, 0, nullptr, 0}
|
||||
#define SLC_NULL(length, from, to) {{}, length, from, to}
|
||||
|
||||
/** End marker of global variables save or load. */
|
||||
#define SLEG_END() {SL_END, 0, 0, SL_MIN_VERSION, SL_MIN_VERSION, 0, nullptr, 0}
|
||||
/** End marker of compat variables save or load. */
|
||||
#define SLC_END() {{}, 0, SL_MIN_VERSION, SL_MIN_VERSION}
|
||||
|
||||
/**
|
||||
* Checks whether the savegame is below \a major.\a minor.
|
||||
@@ -827,7 +1034,7 @@ static inline bool IsSavegameVersionBefore(SaveLoadVersion major, byte minor = 0
|
||||
* @param major Major number of the version to check against.
|
||||
* @return Savegame version is at most the specified version.
|
||||
*/
|
||||
static inline bool IsSavegameVersionUntil(SaveLoadVersion major)
|
||||
static inline bool IsSavegameVersionBeforeOrAt(SaveLoadVersion major)
|
||||
{
|
||||
extern SaveLoadVersion _sl_version;
|
||||
return _sl_version <= major;
|
||||
@@ -843,9 +1050,7 @@ static inline bool IsSavegameVersionUntil(SaveLoadVersion major)
|
||||
static inline bool SlIsObjectCurrentlyValid(SaveLoadVersion version_from, SaveLoadVersion version_to)
|
||||
{
|
||||
extern const SaveLoadVersion SAVEGAME_VERSION;
|
||||
if (SAVEGAME_VERSION < version_from || SAVEGAME_VERSION >= version_to) return false;
|
||||
|
||||
return true;
|
||||
return version_from <= SAVEGAME_VERSION && SAVEGAME_VERSION < version_to;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -885,17 +1090,17 @@ static inline bool IsNumericType(VarType conv)
|
||||
* everything else has a callback function that returns the address based
|
||||
* on the saveload data and the current object for non-globals.
|
||||
*/
|
||||
static inline void *GetVariableAddress(const void *object, const SaveLoad *sld)
|
||||
static inline void *GetVariableAddress(const void *object, const SaveLoad &sld)
|
||||
{
|
||||
/* Entry is a null-variable, mostly used to read old savegames etc. */
|
||||
if (GetVarMemType(sld->conv) == SLE_VAR_NULL) {
|
||||
assert(sld->address_proc == nullptr);
|
||||
if (GetVarMemType(sld.conv) == SLE_VAR_NULL) {
|
||||
assert(sld.address_proc == nullptr);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
/* Everything else should be a non-null pointer. */
|
||||
assert(sld->address_proc != nullptr);
|
||||
return sld->address_proc(const_cast<void *>(object), sld->extra_data);
|
||||
assert(sld.address_proc != nullptr);
|
||||
return sld.address_proc(const_cast<void *>(object), sld.extra_data);
|
||||
}
|
||||
|
||||
int64 ReadValue(const void *ptr, VarType conv);
|
||||
@@ -904,19 +1109,23 @@ void WriteValue(void *ptr, VarType conv, int64 val);
|
||||
void SlSetArrayIndex(uint index);
|
||||
int SlIterateArray();
|
||||
|
||||
void SlSetStructListLength(size_t length);
|
||||
size_t SlGetStructListLength(size_t limit);
|
||||
|
||||
void SlAutolength(AutolengthProc *proc, void *arg);
|
||||
size_t SlGetFieldLength();
|
||||
void SlSetLength(size_t length);
|
||||
size_t SlCalcObjMemberLength(const void *object, const SaveLoad *sld);
|
||||
size_t SlCalcObjLength(const void *object, const SaveLoad *sld);
|
||||
size_t SlCalcObjMemberLength(const void *object, const SaveLoad &sld);
|
||||
size_t SlCalcObjLength(const void *object, const SaveLoadTable &slt);
|
||||
|
||||
byte SlReadByte();
|
||||
void SlWriteByte(byte b);
|
||||
|
||||
void SlGlobList(const SaveLoadGlobVarList *sldg);
|
||||
void SlArray(void *array, size_t length, VarType conv);
|
||||
void SlObject(void *object, const SaveLoad *sld);
|
||||
bool SlObjectMember(void *object, const SaveLoad *sld);
|
||||
void SlGlobList(const SaveLoadTable &slt);
|
||||
void SlCopy(void *object, size_t length, VarType conv);
|
||||
std::vector<SaveLoad> SlTableHeader(const SaveLoadTable &slt);
|
||||
std::vector<SaveLoad> SlCompatTableHeader(const SaveLoadTable &slt, const SaveLoadCompatTable &slct);
|
||||
void SlObject(void *object, const SaveLoadTable &slt);
|
||||
void NORETURN SlError(StringID string, const char *extra_msg = nullptr);
|
||||
void NORETURN SlErrorCorrupt(const char *msg);
|
||||
void NORETURN SlErrorCorruptFmt(const char *format, ...) WARN_FORMAT(1, 2);
|
||||
@@ -933,7 +1142,7 @@ static inline void SlSkipBytes(size_t length)
|
||||
for (; length != 0; length--) SlReadByte();
|
||||
}
|
||||
|
||||
extern char _savegame_format[8];
|
||||
extern std::string _savegame_format;
|
||||
extern bool _do_autosave;
|
||||
|
||||
#endif /* SAVELOAD_H */
|
||||
|
||||
Reference in New Issue
Block a user