Update to 12.0-beta1
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@@ -8,10 +8,12 @@
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/** @file depot_sl.cpp Code handling saving and loading of depots */
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#include "../stdafx.h"
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#include "../depot_base.h"
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#include "../town.h"
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#include "saveload.h"
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#include "compat/depot_sl_compat.h"
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#include "../depot_base.h"
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#include "../town.h"
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#include "../safeguards.h"
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@@ -20,43 +22,53 @@ static TownID _town_index;
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static const SaveLoad _depot_desc[] = {
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SLE_CONDVAR(Depot, xy, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_6),
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SLE_CONDVAR(Depot, xy, SLE_UINT32, SLV_6, SL_MAX_VERSION),
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SLEG_CONDVAR(_town_index, SLE_UINT16, SL_MIN_VERSION, SLV_141),
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SLEG_CONDVAR("town_index", _town_index, SLE_UINT16, SL_MIN_VERSION, SLV_141),
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SLE_CONDREF(Depot, town, REF_TOWN, SLV_141, SL_MAX_VERSION),
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SLE_CONDVAR(Depot, town_cn, SLE_UINT16, SLV_141, SL_MAX_VERSION),
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SLE_CONDSSTR(Depot, name, SLE_STR, SLV_141, SL_MAX_VERSION),
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SLE_CONDVAR(Depot, build_date, SLE_INT32, SLV_142, SL_MAX_VERSION),
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SLE_END()
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};
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static void Save_DEPT()
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{
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for (Depot *depot : Depot::Iterate()) {
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SlSetArrayIndex(depot->index);
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SlObject(depot, _depot_desc);
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struct DEPTChunkHandler : ChunkHandler {
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DEPTChunkHandler() : ChunkHandler('DEPT', CH_TABLE) {}
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void Save() const override
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{
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SlTableHeader(_depot_desc);
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for (Depot *depot : Depot::Iterate()) {
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SlSetArrayIndex(depot->index);
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SlObject(depot, _depot_desc);
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}
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}
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}
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static void Load_DEPT()
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{
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int index;
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void Load() const override
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{
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const std::vector<SaveLoad> slt = SlCompatTableHeader(_depot_desc, _depot_sl_compat);
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while ((index = SlIterateArray()) != -1) {
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Depot *depot = new (index) Depot();
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SlObject(depot, _depot_desc);
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int index;
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/* Set the town 'pointer' so we can restore it later. */
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if (IsSavegameVersionBefore(SLV_141)) depot->town = (Town *)(size_t)_town_index;
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while ((index = SlIterateArray()) != -1) {
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Depot *depot = new (index) Depot();
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SlObject(depot, slt);
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/* Set the town 'pointer' so we can restore it later. */
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if (IsSavegameVersionBefore(SLV_141)) depot->town = (Town *)(size_t)_town_index;
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}
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}
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}
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static void Ptrs_DEPT()
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{
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for (Depot *depot : Depot::Iterate()) {
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SlObject(depot, _depot_desc);
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if (IsSavegameVersionBefore(SLV_141)) depot->town = Town::Get((size_t)depot->town);
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void FixPointers() const override
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{
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for (Depot *depot : Depot::Iterate()) {
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SlObject(depot, _depot_desc);
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if (IsSavegameVersionBefore(SLV_141)) depot->town = Town::Get((size_t)depot->town);
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}
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}
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}
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extern const ChunkHandler _depot_chunk_handlers[] = {
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{ 'DEPT', Save_DEPT, Load_DEPT, Ptrs_DEPT, nullptr, CH_ARRAY | CH_LAST},
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};
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static const DEPTChunkHandler DEPT;
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static const ChunkHandlerRef depot_chunk_handlers[] = {
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DEPT,
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};
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extern const ChunkHandlerTable _depot_chunk_handlers(depot_chunk_handlers);
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