Update to 12.0-beta1

This commit is contained in:
dP
2021-08-15 14:57:29 +03:00
parent ac7d3eba75
commit 9df4f2c4fc
666 changed files with 61302 additions and 20466 deletions

View File

@@ -8,46 +8,75 @@
/** @file cheat_sl.cpp Code handling saving and loading of cheats */
#include "../stdafx.h"
#include "../cheat_type.h"
#include "saveload.h"
#include "compat/cheat_sl_compat.h"
#include "../cheat_type.h"
#include "../safeguards.h"
/**
* Save the cheat values.
*/
static void Save_CHTS()
{
/* Cannot use lengthof because _cheats is of type Cheats, not Cheat */
byte count = sizeof(_cheats) / sizeof(Cheat);
Cheat *cht = (Cheat*) &_cheats;
Cheat *cht_last = &cht[count];
SlSetLength(count * 2);
for (; cht != cht_last; cht++) {
SlWriteByte(cht->been_used);
SlWriteByte(cht->value);
}
}
/**
* Load the cheat values.
*/
static void Load_CHTS()
{
Cheat *cht = (Cheat*)&_cheats;
size_t count = SlGetFieldLength() / 2;
/* Cannot use lengthof because _cheats is of type Cheats, not Cheat */
if (count > sizeof(_cheats) / sizeof(Cheat)) SlErrorCorrupt("Too many cheat values");
for (uint i = 0; i < count; i++) {
cht[i].been_used = (SlReadByte() != 0);
cht[i].value = (SlReadByte() != 0);
}
}
/** Chunk handlers related to cheats. */
extern const ChunkHandler _cheat_chunk_handlers[] = {
{ 'CHTS', Save_CHTS, Load_CHTS, nullptr, nullptr, CH_RIFF | CH_LAST},
static const SaveLoad _cheats_desc[] = {
SLE_VAR(Cheats, magic_bulldozer.been_used, SLE_BOOL),
SLE_VAR(Cheats, magic_bulldozer.value, SLE_BOOL),
SLE_VAR(Cheats, switch_company.been_used, SLE_BOOL),
SLE_VAR(Cheats, switch_company.value, SLE_BOOL),
SLE_VAR(Cheats, money.been_used, SLE_BOOL),
SLE_VAR(Cheats, money.value, SLE_BOOL),
SLE_VAR(Cheats, crossing_tunnels.been_used, SLE_BOOL),
SLE_VAR(Cheats, crossing_tunnels.value, SLE_BOOL),
SLE_VAR(Cheats, no_jetcrash.been_used, SLE_BOOL),
SLE_VAR(Cheats, no_jetcrash.value, SLE_BOOL),
SLE_VAR(Cheats, change_date.been_used, SLE_BOOL),
SLE_VAR(Cheats, change_date.value, SLE_BOOL),
SLE_VAR(Cheats, setup_prod.been_used, SLE_BOOL),
SLE_VAR(Cheats, setup_prod.value, SLE_BOOL),
SLE_VAR(Cheats, edit_max_hl.been_used, SLE_BOOL),
SLE_VAR(Cheats, edit_max_hl.value, SLE_BOOL),
};
struct CHTSChunkHandler : ChunkHandler {
CHTSChunkHandler() : ChunkHandler('CHTS', CH_TABLE) {}
void Save() const override
{
SlTableHeader(_cheats_desc);
SlSetArrayIndex(0);
SlObject(&_cheats, _cheats_desc);
}
void Load() const override
{
std::vector<SaveLoad> slt = SlCompatTableHeader(_cheats_desc, _cheats_sl_compat);
if (IsSavegameVersionBefore(SLV_TABLE_CHUNKS)) {
size_t count = SlGetFieldLength();
std::vector<SaveLoad> oslt;
/* Cheats were added over the years without a savegame bump. They are
* stored as 2 SLE_BOOLs per entry. "count" indicates how many SLE_BOOLs
* are stored for this savegame. So read only "count" SLE_BOOLs (and in
* result "count / 2" cheats). */
for (auto &sld : slt) {
count--;
oslt.push_back(sld);
if (count == 0) break;
}
slt = oslt;
}
if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY) && SlIterateArray() == -1) return;
SlObject(&_cheats, slt);
if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY) && SlIterateArray() != -1) SlErrorCorrupt("Too many CHTS entries");
}
};
static const CHTSChunkHandler CHTS;
static const ChunkHandlerRef cheat_chunk_handlers[] = {
CHTS,
};
extern const ChunkHandlerTable _cheat_chunk_handlers(cheat_chunk_handlers);