Update to 12.0-beta1

This commit is contained in:
dP
2021-08-15 14:57:29 +03:00
parent ac7d3eba75
commit 9df4f2c4fc
666 changed files with 61302 additions and 20466 deletions
+25 -42
View File
@@ -53,23 +53,6 @@ TemporaryStorageArray<int32, 0x110> _temp_store;
}
}
RealSpriteGroup::~RealSpriteGroup()
{
free(this->loaded);
free(this->loading);
}
DeterministicSpriteGroup::~DeterministicSpriteGroup()
{
free(this->adjusts);
free(this->ranges);
}
RandomizedSpriteGroup::~RandomizedSpriteGroup()
{
free(this->groups);
}
static inline uint32 GetVariable(const ResolverObject &object, ScopeResolver *scope, byte variable, uint32 parameter, bool *available)
{
uint32 value;
@@ -122,7 +105,7 @@ static inline uint32 GetVariable(const ResolverObject &object, ScopeResolver *sc
*/
/* virtual */ uint32 ScopeResolver::GetVariable(byte variable, uint32 parameter, bool *available) const
{
DEBUG(grf, 1, "Unhandled scope variable 0x%X", variable);
Debug(grf, 1, "Unhandled scope variable 0x{:X}", variable);
*available = false;
return UINT_MAX;
}
@@ -141,6 +124,9 @@ static inline uint32 GetVariable(const ResolverObject &object, ScopeResolver *sc
*/
/* virtual */ const SpriteGroup *ResolverObject::ResolveReal(const RealSpriteGroup *group) const
{
if (!group->loaded.empty()) return group->loaded[0];
if (!group->loading.empty()) return group->loading[0];
return nullptr;
}
@@ -158,18 +144,18 @@ static inline uint32 GetVariable(const ResolverObject &object, ScopeResolver *sc
/* Evaluate an adjustment for a variable of the given size.
* U is the unsigned type and S is the signed type to use. */
template <typename U, typename S>
static U EvalAdjustT(const DeterministicSpriteGroupAdjust *adjust, ScopeResolver *scope, U last_value, uint32 value)
static U EvalAdjustT(const DeterministicSpriteGroupAdjust &adjust, ScopeResolver *scope, U last_value, uint32 value)
{
value >>= adjust->shift_num;
value &= adjust->and_mask;
value >>= adjust.shift_num;
value &= adjust.and_mask;
switch (adjust->type) {
case DSGA_TYPE_DIV: value = ((S)value + (S)adjust->add_val) / (S)adjust->divmod_val; break;
case DSGA_TYPE_MOD: value = ((S)value + (S)adjust->add_val) % (S)adjust->divmod_val; break;
switch (adjust.type) {
case DSGA_TYPE_DIV: value = ((S)value + (S)adjust.add_val) / (S)adjust.divmod_val; break;
case DSGA_TYPE_MOD: value = ((S)value + (S)adjust.add_val) % (S)adjust.divmod_val; break;
case DSGA_TYPE_NONE: break;
}
switch (adjust->operation) {
switch (adjust.operation) {
case DSGA_OP_ADD: return last_value + value;
case DSGA_OP_SUB: return last_value - value;
case DSGA_OP_SMIN: return std::min<S>(last_value, value);
@@ -207,17 +193,14 @@ const SpriteGroup *DeterministicSpriteGroup::Resolve(ResolverObject &object) con
{
uint32 last_value = 0;
uint32 value = 0;
uint i;
ScopeResolver *scope = object.GetScope(this->var_scope);
for (i = 0; i < this->num_adjusts; i++) {
DeterministicSpriteGroupAdjust *adjust = &this->adjusts[i];
for (const auto &adjust : this->adjusts) {
/* Try to get the variable. We shall assume it is available, unless told otherwise. */
bool available = true;
if (adjust->variable == 0x7E) {
const SpriteGroup *subgroup = SpriteGroup::Resolve(adjust->subroutine, object, false);
if (adjust.variable == 0x7E) {
const SpriteGroup *subgroup = SpriteGroup::Resolve(adjust.subroutine, object, false);
if (subgroup == nullptr) {
value = CALLBACK_FAILED;
} else {
@@ -225,10 +208,10 @@ const SpriteGroup *DeterministicSpriteGroup::Resolve(ResolverObject &object) con
}
/* Note: 'last_value' and 'reseed' are shared between the main chain and the procedure */
} else if (adjust->variable == 0x7B) {
value = GetVariable(object, scope, adjust->parameter, last_value, &available);
} else if (adjust.variable == 0x7B) {
value = GetVariable(object, scope, adjust.parameter, last_value, &available);
} else {
value = GetVariable(object, scope, adjust->variable, adjust->parameter, &available);
value = GetVariable(object, scope, adjust.variable, adjust.parameter, &available);
}
if (!available) {
@@ -256,16 +239,16 @@ const SpriteGroup *DeterministicSpriteGroup::Resolve(ResolverObject &object) con
return &nvarzero;
}
if (this->num_ranges > 4) {
DeterministicSpriteGroupRange *lower = std::lower_bound(this->ranges + 0, this->ranges + this->num_ranges, value, RangeHighComparator);
if (lower != this->ranges + this->num_ranges && lower->low <= value) {
if (this->ranges.size() > 4) {
const auto &lower = std::lower_bound(this->ranges.begin(), this->ranges.end(), value, RangeHighComparator);
if (lower != this->ranges.end() && lower->low <= value) {
assert(lower->low <= value && value <= lower->high);
return SpriteGroup::Resolve(lower->group, object, false);
}
} else {
for (i = 0; i < this->num_ranges; i++) {
if (this->ranges[i].low <= value && value <= this->ranges[i].high) {
return SpriteGroup::Resolve(this->ranges[i].group, object, false);
for (const auto &range : this->ranges) {
if (range.low <= value && value <= range.high) {
return SpriteGroup::Resolve(range.group, object, false);
}
}
}
@@ -284,11 +267,11 @@ const SpriteGroup *RandomizedSpriteGroup::Resolve(ResolverObject &object) const
if (res) {
object.used_triggers |= match;
object.reseed[this->var_scope] |= (this->num_groups - 1) << this->lowest_randbit;
object.reseed[this->var_scope] |= (this->groups.size() - 1) << this->lowest_randbit;
}
}
uint32 mask = (this->num_groups - 1) << this->lowest_randbit;
uint32 mask = ((uint)this->groups.size() - 1) << this->lowest_randbit;
byte index = (scope->GetRandomBits() & mask) >> this->lowest_randbit;
return SpriteGroup::Resolve(this->groups[index], object, false);