Update to 12.0-beta1

This commit is contained in:
dP
2021-08-15 14:57:29 +03:00
parent ac7d3eba75
commit 9df4f2c4fc
666 changed files with 61302 additions and 20466 deletions
+8 -10
View File
@@ -25,7 +25,6 @@ class ServerNetworkGameSocketHandler : public NetworkClientSocketPool::PoolItem<
protected:
NetworkRecvStatus Receive_CLIENT_JOIN(Packet *p) override;
NetworkRecvStatus Receive_CLIENT_GAME_INFO(Packet *p) override;
NetworkRecvStatus Receive_CLIENT_COMPANY_INFO(Packet *p) override;
NetworkRecvStatus Receive_CLIENT_GAME_PASSWORD(Packet *p) override;
NetworkRecvStatus Receive_CLIENT_COMPANY_PASSWORD(Packet *p) override;
NetworkRecvStatus Receive_CLIENT_GETMAP(Packet *p) override;
@@ -42,7 +41,6 @@ protected:
NetworkRecvStatus Receive_CLIENT_MOVE(Packet *p) override;
NetworkRecvStatus SendGameInfo();
NetworkRecvStatus SendCompanyInfo();
NetworkRecvStatus SendNewGRFCheck();
NetworkRecvStatus SendWelcome();
NetworkRecvStatus SendNeedGamePassword();
@@ -69,17 +67,17 @@ public:
uint32 last_token_frame; ///< The last frame we received the right token
ClientStatus status; ///< Status of this client
CommandQueue outgoing_queue; ///< The command-queue awaiting delivery
int receive_limit; ///< Amount of bytes that we can receive at this moment
size_t receive_limit; ///< Amount of bytes that we can receive at this moment
struct PacketWriter *savegame; ///< Writer used to write the savegame.
NetworkAddress client_address; ///< IP-address of the client (so he can be banned)
NetworkAddress client_address; ///< IP-address of the client (so they can be banned)
ServerNetworkGameSocketHandler(SOCKET s);
~ServerNetworkGameSocketHandler();
virtual Packet *ReceivePacket() override;
NetworkRecvStatus CloseConnection(NetworkRecvStatus status) override;
void GetClientName(char *client_name, const char *last) const;
std::string GetClientName() const;
void CheckNextClientToSendMap(NetworkClientSocket *ignore_cs = nullptr);
@@ -89,12 +87,12 @@ public:
NetworkRecvStatus SendQuit(ClientID client_id);
NetworkRecvStatus SendShutdown();
NetworkRecvStatus SendNewGame();
NetworkRecvStatus SendRConResult(uint16 colour, const char *command);
NetworkRecvStatus SendRConResult(uint16 colour, const std::string &command);
NetworkRecvStatus SendMove(ClientID client_id, CompanyID company_id);
NetworkRecvStatus SendClientInfo(NetworkClientInfo *ci);
NetworkRecvStatus SendError(NetworkErrorCode error, const char *reason = nullptr);
NetworkRecvStatus SendChat(NetworkAction action, ClientID client_id, bool self_send, const char *msg, int64 data);
NetworkRecvStatus SendError(NetworkErrorCode error, const std::string &reason = {});
NetworkRecvStatus SendChat(NetworkAction action, ClientID client_id, bool self_send, const std::string &msg, int64 data);
NetworkRecvStatus SendJoin(ClientID client_id);
NetworkRecvStatus SendFrame();
NetworkRecvStatus SendSync();
@@ -115,13 +113,13 @@ public:
return "server";
}
const char *GetClientIP();
const std::string &GetClientIP();
static ServerNetworkGameSocketHandler *GetByClientID(ClientID client_id);
};
void NetworkServer_Tick(bool send_frame);
void NetworkServerSetCompanyPassword(CompanyID company_id, const char *password, bool already_hashed = true);
void NetworkServerSetCompanyPassword(CompanyID company_id, const std::string &password, bool already_hashed = true);
void NetworkServerUpdateCompanyPassworded(CompanyID company_id, bool passworded);
#endif /* NETWORK_SERVER_H */