Update to 12.0-beta1

This commit is contained in:
dP
2021-08-15 14:57:29 +03:00
parent ac7d3eba75
commit 9df4f2c4fc
666 changed files with 61302 additions and 20466 deletions
+46 -53
View File
@@ -29,25 +29,45 @@ NetworkTCPSocketHandler::NetworkTCPSocketHandler(SOCKET s) :
NetworkTCPSocketHandler::~NetworkTCPSocketHandler()
{
this->CloseConnection();
this->EmptyPacketQueue();
this->CloseSocket();
}
/**
* Free all pending and partially received packets.
*/
void NetworkTCPSocketHandler::EmptyPacketQueue()
{
while (this->packet_queue != nullptr) {
delete Packet::PopFromQueue(&this->packet_queue);
}
delete this->packet_recv;
this->packet_recv = nullptr;
}
/**
* Close the actual socket of the connection.
* Please make sure CloseConnection is called before CloseSocket, as
* otherwise not all resources might be released.
*/
void NetworkTCPSocketHandler::CloseSocket()
{
if (this->sock != INVALID_SOCKET) closesocket(this->sock);
this->sock = INVALID_SOCKET;
}
/**
* This will put this socket handler in a close state. It will not
* actually close the OS socket; use CloseSocket for this.
* @param error Whether we quit under an error condition or not.
* @return new status of the connection.
*/
NetworkRecvStatus NetworkTCPSocketHandler::CloseConnection(bool error)
{
this->MarkClosed();
this->writable = false;
NetworkSocketHandler::CloseConnection(error);
/* Free all pending and partially received packets */
while (this->packet_queue != nullptr) {
Packet *p = this->packet_queue->next;
delete this->packet_queue;
this->packet_queue = p;
}
delete this->packet_recv;
this->packet_recv = nullptr;
this->EmptyPacketQueue();
return NETWORK_RECV_STATUS_OKAY;
}
@@ -60,26 +80,10 @@ NetworkRecvStatus NetworkTCPSocketHandler::CloseConnection(bool error)
*/
void NetworkTCPSocketHandler::SendPacket(Packet *packet)
{
Packet *p;
assert(packet != nullptr);
packet->PrepareToSend();
/* Reallocate the packet as in 99+% of the times we send at most 25 bytes and
* keeping the other 1400+ bytes wastes memory, especially when someone tries
* to do a denial of service attack! */
packet->buffer = ReallocT(packet->buffer, packet->size);
/* Locate last packet buffered for the client */
p = this->packet_queue;
if (p == nullptr) {
/* No packets yet */
this->packet_queue = packet;
} else {
/* Skip to the last packet */
while (p->next != nullptr) p = p->next;
p->next = packet;
}
Packet::AddToQueue(&this->packet_queue, packet);
}
/**
@@ -101,15 +105,14 @@ SendPacketsState NetworkTCPSocketHandler::SendPackets(bool closing_down)
if (!this->writable) return SPS_NONE_SENT;
if (!this->IsConnected()) return SPS_CLOSED;
p = this->packet_queue;
while (p != nullptr) {
res = send(this->sock, (const char*)p->buffer + p->pos, p->size - p->pos, 0);
while ((p = this->packet_queue) != nullptr) {
res = p->TransferOut<int>(send, this->sock, 0);
if (res == -1) {
NetworkError err = NetworkError::GetLast();
if (!err.WouldBlock()) {
/* Something went wrong.. close client! */
if (!closing_down) {
DEBUG(net, 0, "send failed with error %s", err.AsString());
Debug(net, 0, "Send failed: {}", err.AsString());
this->CloseConnection();
}
return SPS_CLOSED;
@@ -122,14 +125,10 @@ SendPacketsState NetworkTCPSocketHandler::SendPackets(bool closing_down)
return SPS_CLOSED;
}
p->pos += res;
/* Is this packet sent? */
if (p->pos == p->size) {
if (p->RemainingBytesToTransfer() == 0) {
/* Go to the next packet */
this->packet_queue = p->next;
delete p;
p = this->packet_queue;
delete Packet::PopFromQueue(&this->packet_queue);
} else {
return SPS_PARTLY_SENT;
}
@@ -149,21 +148,20 @@ Packet *NetworkTCPSocketHandler::ReceivePacket()
if (!this->IsConnected()) return nullptr;
if (this->packet_recv == nullptr) {
this->packet_recv = new Packet(this);
this->packet_recv = new Packet(this, TCP_MTU);
}
Packet *p = this->packet_recv;
/* Read packet size */
if (p->pos < sizeof(PacketSize)) {
while (p->pos < sizeof(PacketSize)) {
/* Read the size of the packet */
res = recv(this->sock, (char*)p->buffer + p->pos, sizeof(PacketSize) - p->pos, 0);
if (!p->HasPacketSizeData()) {
while (p->RemainingBytesToTransfer() != 0) {
res = p->TransferIn<int>(recv, this->sock, 0);
if (res == -1) {
NetworkError err = NetworkError::GetLast();
if (!err.WouldBlock()) {
/* Something went wrong... */
if (!err.IsConnectionReset()) DEBUG(net, 0, "recv failed with error %s", err.AsString());
if (!err.IsConnectionReset()) Debug(net, 0, "Recv failed: {}", err.AsString());
this->CloseConnection();
return nullptr;
}
@@ -175,26 +173,23 @@ Packet *NetworkTCPSocketHandler::ReceivePacket()
this->CloseConnection();
return nullptr;
}
p->pos += res;
}
/* Read the packet size from the received packet */
p->ReadRawPacketSize();
if (p->size > SEND_MTU) {
/* Parse the size in the received packet and if not valid, close the connection. */
if (!p->ParsePacketSize()) {
this->CloseConnection();
return nullptr;
}
}
/* Read rest of packet */
while (p->pos < p->size) {
res = recv(this->sock, (char*)p->buffer + p->pos, p->size - p->pos, 0);
while (p->RemainingBytesToTransfer() != 0) {
res = p->TransferIn<int>(recv, this->sock, 0);
if (res == -1) {
NetworkError err = NetworkError::GetLast();
if (!err.WouldBlock()) {
/* Something went wrong... */
if (!err.IsConnectionReset()) DEBUG(net, 0, "recv failed with error %s", err.AsString());
if (!err.IsConnectionReset()) Debug(net, 0, "Recv failed: {}", err.AsString());
this->CloseConnection();
return nullptr;
}
@@ -206,8 +201,6 @@ Packet *NetworkTCPSocketHandler::ReceivePacket()
this->CloseConnection();
return nullptr;
}
p->pos += res;
}
/* Prepare for receiving a new packet */