Update to 12.0-beta1

This commit is contained in:
dP
2021-08-15 14:57:29 +03:00
parent ac7d3eba75
commit 9df4f2c4fc
666 changed files with 61302 additions and 20466 deletions
+2 -2
View File
@@ -65,7 +65,7 @@ void LinkGraphJob::SpawnThread()
* On the other hand, if you want to play games which make this hang noticeably
* on a platform without threads then you'll probably get other problems first.
* OK:
* If someone comes and tells me that this hangs for him/her, I'll implement a
* If someone comes and tells me that this hangs for them, I'll implement a
* smaller grained "Step" method for all handlers and add some more ticks where
* "Step" is called. No problem in principle. */
LinkGraphSchedule::Run(this);
@@ -101,7 +101,7 @@ LinkGraphJob::~LinkGraphJob()
/* Link graph has been merged into another one. */
if (!LinkGraph::IsValidID(this->link_graph.index)) return;
uint size = this->Size();
uint16 size = this->Size();
for (NodeID node_id = 0; node_id < size; ++node_id) {
Node from = (*this)[node_id];