Update to 12.0-beta1
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@@ -65,7 +65,7 @@ void LinkGraphJob::SpawnThread()
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* On the other hand, if you want to play games which make this hang noticeably
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* on a platform without threads then you'll probably get other problems first.
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* OK:
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* If someone comes and tells me that this hangs for him/her, I'll implement a
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* If someone comes and tells me that this hangs for them, I'll implement a
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* smaller grained "Step" method for all handlers and add some more ticks where
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* "Step" is called. No problem in principle. */
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LinkGraphSchedule::Run(this);
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@@ -101,7 +101,7 @@ LinkGraphJob::~LinkGraphJob()
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/* Link graph has been merged into another one. */
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if (!LinkGraph::IsValidID(this->link_graph.index)) return;
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uint size = this->Size();
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uint16 size = this->Size();
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for (NodeID node_id = 0; node_id < size; ++node_id) {
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Node from = (*this)[node_id];
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