Update to 12.0-beta1

This commit is contained in:
dP
2021-08-15 14:57:29 +03:00
parent ac7d3eba75
commit 9df4f2c4fc
666 changed files with 61302 additions and 20466 deletions

View File

@@ -182,7 +182,7 @@ struct AIListWindow : public Window {
}
InvalidateWindowData(WC_GAME_OPTIONS, WN_GAME_OPTIONS_AI);
InvalidateWindowClassesData(WC_AI_SETTINGS);
DeleteWindowByClass(WC_QUERY_STRING);
CloseWindowByClass(WC_QUERY_STRING);
InvalidateWindowClassesData(WC_TEXTFILE);
}
@@ -190,13 +190,13 @@ struct AIListWindow : public Window {
{
switch (widget) {
case WID_AIL_LIST: { // Select one of the AIs
int sel = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_AIL_LIST, 0, this->line_height) - 1;
int sel = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_AIL_LIST) - 1;
if (sel < (int)this->info_list->size()) {
this->selected = sel;
this->SetDirty();
if (click_count > 1) {
this->ChangeAI();
delete this;
this->Close();
}
}
break;
@@ -204,12 +204,12 @@ struct AIListWindow : public Window {
case WID_AIL_ACCEPT: {
this->ChangeAI();
delete this;
this->Close();
break;
}
case WID_AIL_CANCEL:
delete this;
this->Close();
break;
}
}
@@ -227,7 +227,7 @@ struct AIListWindow : public Window {
void OnInvalidateData(int data = 0, bool gui_scope = true) override
{
if (_game_mode == GM_NORMAL && Company::IsValidID(this->slot)) {
delete this;
this->Close();
return;
}
@@ -276,7 +276,7 @@ static WindowDesc _ai_list_desc(
*/
static void ShowAIListWindow(CompanyID slot)
{
DeleteWindowByClass(WC_AI_LIST);
CloseWindowByClass(WC_AI_LIST);
new AIListWindow(&_ai_list_desc, slot);
}
@@ -444,7 +444,7 @@ struct AISettingsWindow : public Window {
if (!this->IsEditableItem(config_item)) return;
if (this->clicked_row != num) {
DeleteChildWindows(WC_QUERY_STRING);
this->CloseChildWindows(WC_QUERY_STRING);
HideDropDownMenu(this);
this->clicked_row = num;
this->clicked_dropdown = false;
@@ -518,7 +518,7 @@ struct AISettingsWindow : public Window {
}
case WID_AIS_ACCEPT:
delete this;
this->Close();
break;
case WID_AIS_RESET:
@@ -584,7 +584,7 @@ struct AISettingsWindow : public Window {
{
this->RebuildVisibleSettings();
HideDropDownMenu(this);
DeleteChildWindows(WC_QUERY_STRING);
this->CloseChildWindows(WC_QUERY_STRING);
}
private:
@@ -628,8 +628,8 @@ static WindowDesc _ai_settings_desc(
*/
static void ShowAISettingsWindow(CompanyID slot)
{
DeleteWindowByClass(WC_AI_LIST);
DeleteWindowByClass(WC_AI_SETTINGS);
CloseWindowByClass(WC_AI_LIST);
CloseWindowByClass(WC_AI_SETTINGS);
new AISettingsWindow(&_ai_settings_desc, slot);
}
@@ -655,7 +655,7 @@ struct ScriptTextfileWindow : public TextfileWindow {
{
const char *textfile = GetConfig(slot)->GetTextfile(file_type, slot);
if (textfile == nullptr) {
delete this;
this->Close();
} else {
this->LoadTextfile(textfile, (slot == OWNER_DEITY) ? GAME_DIR : AI_DIR);
}
@@ -669,7 +669,7 @@ struct ScriptTextfileWindow : public TextfileWindow {
*/
void ShowScriptTextfileWindow(TextfileType file_type, CompanyID slot)
{
DeleteWindowById(WC_TEXTFILE, file_type);
CloseWindowById(WC_TEXTFILE, file_type);
new ScriptTextfileWindow(file_type, slot);
}
@@ -744,10 +744,11 @@ struct AIConfigWindow : public Window {
this->OnInvalidateData(0);
}
~AIConfigWindow()
void Close() override
{
DeleteWindowByClass(WC_AI_LIST);
DeleteWindowByClass(WC_AI_SETTINGS);
CloseWindowByClass(WC_AI_LIST);
CloseWindowByClass(WC_AI_SETTINGS);
this->Window::Close();
}
void SetStringParameters(int widget) const override
@@ -784,6 +785,7 @@ struct AIConfigWindow : public Window {
case WID_AIC_LIST:
this->line_height = FONT_HEIGHT_NORMAL + WD_MATRIX_TOP + WD_MATRIX_BOTTOM;
resize->height = this->line_height;
size->height = 8 * this->line_height;
break;
@@ -895,7 +897,7 @@ struct AIConfigWindow : public Window {
}
case WID_AIC_LIST: { // Select a slot
this->selected_slot = (CompanyID)this->vscroll->GetScrolledRowFromWidget(pt.y, this, widget, 0, this->line_height);
this->selected_slot = (CompanyID)this->vscroll->GetScrolledRowFromWidget(pt.y, this, widget);
this->InvalidateData();
if (click_count > 1 && this->selected_slot != INVALID_COMPANY) ShowAIListWindow((CompanyID)this->selected_slot);
break;
@@ -928,7 +930,7 @@ struct AIConfigWindow : public Window {
break;
case WID_AIC_CLOSE:
delete this;
this->Close();
break;
case WID_AIC_CONTENT_DOWNLOAD:
@@ -970,7 +972,7 @@ struct AIConfigWindow : public Window {
/** Open the AI config window. */
void ShowAIConfigWindow()
{
DeleteWindowByClass(WC_GAME_OPTIONS);
CloseWindowByClass(WC_GAME_OPTIONS);
new AIConfigWindow();
}
@@ -1262,7 +1264,7 @@ struct AIDebugWindow : public Window {
this->highlight_row = -1; // The highlight of one AI make little sense for another AI.
/* Close AI settings window to prevent confusion */
DeleteWindowByClass(WC_AI_SETTINGS);
CloseWindowByClass(WC_AI_SETTINGS);
this->InvalidateData(-1);