Cleanup: remove client side password checks when moving to a different company
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@@ -51,7 +51,7 @@ void NetworkUpdateClientInfo(ClientID client_id);
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void NetworkClientsToSpectators(CompanyID cid);
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bool NetworkClientConnectGame(const std::string &connection_string, CompanyID default_company, const std::string &join_server_password = "");
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void NetworkClientJoinGame();
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void NetworkClientRequestMove(CompanyID company, const std::string &pass = "");
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void NetworkClientRequestMove(CompanyID company);
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void NetworkClientSendRcon(const std::string &password, const std::string &command);
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void NetworkClientSendChat(NetworkAction action, DestType type, int dest, const std::string &msg, int64_t data = 0);
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bool NetworkClientPreferTeamChat(const NetworkClientInfo *cio);
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