Merge 1.10.0-RC1
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@@ -227,6 +227,13 @@ void UpdateAllVirtCoords()
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RebuildViewportKdtree();
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}
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void ClearAllCachedNames()
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{
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ClearAllStationCachedNames();
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ClearAllTownCachedNames();
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ClearAllIndustryCachedNames();
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}
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/**
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* Initialization of the windows and several kinds of caches.
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* This is not done directly in AfterLoadGame because these
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@@ -243,6 +250,7 @@ static void InitializeWindowsAndCaches()
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SetupColoursAndInitialWindow();
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/* Update coordinates of the signs. */
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ClearAllCachedNames();
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UpdateAllVirtCoords();
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ResetViewportAfterLoadGame();
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@@ -791,6 +799,15 @@ bool AfterLoadGame()
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_settings_game.linkgraph.distribution_default = DT_MANUAL;
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}
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if (IsSavegameVersionBefore(SLV_105)) {
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extern int32 _old_ending_year_slv_105; // in date.cpp
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_settings_game.game_creation.ending_year = _old_ending_year_slv_105 - 1;
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} else if (IsSavegameVersionBefore(SLV_ENDING_YEAR)) {
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/* Ending year was a GUI setting before SLV_105, was removed in revision 683b65ee1 (svn r14755). */
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/* This also converts scenarios, both when loading them into the editor, and when starting a new game. */
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_settings_game.game_creation.ending_year = DEF_END_YEAR;
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}
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/* Load the sprites */
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GfxLoadSprites();
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LoadStringWidthTable();
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@@ -2998,6 +3015,16 @@ bool AfterLoadGame()
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}
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}
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if (IsSavegameVersionBefore(SLV_190)) {
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for (Order *order : Order::Iterate()) {
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order->SetTravelTimetabled(order->GetTravelTime() > 0);
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order->SetWaitTimetabled(order->GetWaitTime() > 0);
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}
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for (OrderList *orderlist : OrderList::Iterate()) {
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orderlist->RecalculateTimetableDuration();
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}
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}
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/*
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* Only keep order-backups for network clients (and when replaying).
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* If we are a network server or not networking, then we just loaded a previously
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