Codechange: Use enum class for water-related enums. (#14804)

This commit is contained in:
Peter Nelson
2025-11-19 20:35:11 +00:00
committed by GitHub
parent 4e24c205d6
commit 98275ee5d3
21 changed files with 190 additions and 190 deletions

View File

@@ -248,7 +248,7 @@ void AmbientSoundEffectCallback(TileIndex tile)
object.generic_scope.feature = GSF_SOUNDFX;
uint32_t param1_v7 = GetTileType(tile) << 28 | Clamp(TileHeight(tile), 0, 15) << 24 | GB(r, 16, 8) << 16 | GetTerrainType(tile);
uint32_t param1_v8 = GetTileType(tile) << 24 | GetTileZ(tile) << 16 | GB(r, 16, 8) << 8 | (HasTileWaterClass(tile) ? GetWaterClass(tile) : 0) << 3 | GetTerrainType(tile);
uint32_t param1_v8 = GetTileType(tile) << 24 | GetTileZ(tile) << 16 | GB(r, 16, 8) << 8 | (HasTileWaterClass(tile) ? to_underlying(GetWaterClass(tile)) : 0) << 3 | GetTerrainType(tile);
/* Run callback. */
auto callback = GetGenericCallbackResult(GSF_SOUNDFX, object, param1_v7, param1_v8);