Codechange: Use EnumBitSet for BuildingFlags.
This commit is contained in:
committed by
Peter Nelson
parent
113205c540
commit
95bd53ddf1
@@ -646,7 +646,7 @@ bool NewHouseTileLoop(TileIndex tile)
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}
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TriggerHouse(tile, HOUSE_TRIGGER_TILE_LOOP);
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if (hs->building_flags & BUILDING_HAS_1_TILE) TriggerHouse(tile, HOUSE_TRIGGER_TILE_LOOP_TOP);
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if (hs->building_flags.Any(BUILDING_HAS_1_TILE)) TriggerHouse(tile, HOUSE_TRIGGER_TILE_LOOP_TOP);
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if (hs->callback_mask.Test(HouseCallbackMask::AnimationStartStop)) {
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/* If this house is marked as having a synchronised callback, all the
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@@ -656,10 +656,10 @@ bool NewHouseTileLoop(TileIndex tile)
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if (hs->extra_flags.Test(HouseExtraFlag::SynchronisedCallback1B)) {
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uint16_t random = GB(Random(), 0, 16);
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if (hs->building_flags & BUILDING_HAS_1_TILE) AnimationControl(tile, random);
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if (hs->building_flags & BUILDING_2_TILES_Y) AnimationControl(TileAddXY(tile, 0, 1), random);
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if (hs->building_flags & BUILDING_2_TILES_X) AnimationControl(TileAddXY(tile, 1, 0), random);
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if (hs->building_flags & BUILDING_HAS_4_TILES) AnimationControl(TileAddXY(tile, 1, 1), random);
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if (hs->building_flags.Any(BUILDING_HAS_1_TILE)) AnimationControl(tile, random);
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if (hs->building_flags.Any(BUILDING_2_TILES_Y)) AnimationControl(TileAddXY(tile, 0, 1), random);
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if (hs->building_flags.Any(BUILDING_2_TILES_X)) AnimationControl(TileAddXY(tile, 1, 0), random);
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if (hs->building_flags.Any(BUILDING_HAS_4_TILES)) AnimationControl(TileAddXY(tile, 1, 1), random);
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} else {
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AnimationControl(tile, 0);
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}
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@@ -719,9 +719,9 @@ static void DoTriggerHouse(TileIndex tile, HouseTrigger trigger, uint8_t base_ra
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break;
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}
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/* Random value of first tile already set. */
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if (hs->building_flags & BUILDING_2_TILES_Y) DoTriggerHouse(TileAddXY(tile, 0, 1), trigger, random_bits, false);
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if (hs->building_flags & BUILDING_2_TILES_X) DoTriggerHouse(TileAddXY(tile, 1, 0), trigger, random_bits, false);
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if (hs->building_flags & BUILDING_HAS_4_TILES) DoTriggerHouse(TileAddXY(tile, 1, 1), trigger, random_bits, false);
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if (hs->building_flags.Any(BUILDING_2_TILES_Y)) DoTriggerHouse(TileAddXY(tile, 0, 1), trigger, random_bits, false);
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if (hs->building_flags.Any(BUILDING_2_TILES_X)) DoTriggerHouse(TileAddXY(tile, 1, 0), trigger, random_bits, false);
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if (hs->building_flags.Any(BUILDING_HAS_4_TILES)) DoTriggerHouse(TileAddXY(tile, 1, 1), trigger, random_bits, false);
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break;
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}
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}
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@@ -769,8 +769,8 @@ void WatchedCargoCallback(TileIndex tile, CargoTypes trigger_cargoes)
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hs = HouseSpec::Get(id);
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DoWatchedCargoCallback(north, tile, trigger_cargoes, r);
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if (hs->building_flags & BUILDING_2_TILES_Y) DoWatchedCargoCallback(TileAddXY(north, 0, 1), tile, trigger_cargoes, r);
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if (hs->building_flags & BUILDING_2_TILES_X) DoWatchedCargoCallback(TileAddXY(north, 1, 0), tile, trigger_cargoes, r);
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if (hs->building_flags & BUILDING_HAS_4_TILES) DoWatchedCargoCallback(TileAddXY(north, 1, 1), tile, trigger_cargoes, r);
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if (hs->building_flags.Any(BUILDING_2_TILES_Y)) DoWatchedCargoCallback(TileAddXY(north, 0, 1), tile, trigger_cargoes, r);
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if (hs->building_flags.Any(BUILDING_2_TILES_X)) DoWatchedCargoCallback(TileAddXY(north, 1, 0), tile, trigger_cargoes, r);
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if (hs->building_flags.Any(BUILDING_HAS_4_TILES)) DoWatchedCargoCallback(TileAddXY(north, 1, 1), tile, trigger_cargoes, r);
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}
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