Update to 1.9.3-RC1
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+2
-2
@@ -1098,7 +1098,7 @@ void ShowTownDirectory()
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new TownDirectoryWindow(&_town_directory_desc);
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}
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void CcFoundTown(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
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void CcFoundTown(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2, uint32 cmd)
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{
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if (result.Failed()) return;
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@@ -1106,7 +1106,7 @@ void CcFoundTown(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2
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if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();
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}
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void CcFoundRandomTown(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
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void CcFoundRandomTown(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2, uint32 cmd)
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{
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if (result.Succeeded()) ScrollMainWindowToTile(Town::Get(_new_town_id)->xy);
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}
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