Codechange: Use EnumBitSet for ScriptConfigFlags. (#13669)
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@@ -73,7 +73,7 @@ void ScriptConfig::ClearConfigList()
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void ScriptConfig::AnchorUnchangeableSettings()
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{
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for (const auto &item : *this->GetConfigList()) {
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if ((item.flags & SCRIPTCONFIG_INGAME) == 0) {
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if (!item.flags.Test(ScriptConfigFlag::InGame)) {
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this->SetSetting(item.name, this->GetSetting(item.name));
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}
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}
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@@ -112,8 +112,8 @@ void ScriptConfig::ResetEditableSettings(bool yet_to_start)
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const ScriptConfigItem *config_item = this->info->GetConfigItem(it->first);
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assert(config_item != nullptr);
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bool editable = yet_to_start || (config_item->flags & SCRIPTCONFIG_INGAME) != 0;
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bool visible = _settings_client.gui.ai_developer_tools || (config_item->flags & SCRIPTCONFIG_DEVELOPER) == 0;
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bool editable = yet_to_start || config_item->flags.Test(ScriptConfigFlag::InGame);
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bool visible = _settings_client.gui.ai_developer_tools || !config_item->flags.Test(ScriptConfigFlag::Developer);
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if (editable && visible) {
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it = this->settings.erase(it);
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@@ -193,7 +193,7 @@ ScriptInstance::ScriptData *ScriptConfig::GetToLoadData()
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static std::pair<StringParameter, StringParameter> GetValueParams(const ScriptConfigItem &config_item, int value)
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{
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if ((config_item.flags & SCRIPTCONFIG_BOOLEAN) != 0) return {value != 0 ? STR_CONFIG_SETTING_ON : STR_CONFIG_SETTING_OFF, {}};
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if (config_item.flags.Test(ScriptConfigFlag::Boolean)) return {value != 0 ? STR_CONFIG_SETTING_ON : STR_CONFIG_SETTING_OFF, {}};
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auto it = config_item.labels.find(value);
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if (it != std::end(config_item.labels)) return {STR_JUST_RAW_STRING, it->second};
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