Codechange: Unify structures with sprite sub-tile bounds and simplify bounding boxes. (#14424)
Lots of different structs contain variations on sub-tile bounds with different naming. Unify into a single struct that can be inherited and passed directly to AddSortableSpriteToDraw. At the same time, offsets now work more logically: sub-tile bounds now specify the bounding box, and an offset can be applied to the sprite.
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@@ -635,7 +635,7 @@ CommandCost CmdPlantTree(DoCommandFlags flags, TileIndex tile, TileIndex start_t
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}
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struct TreeListEnt : PalSpriteID {
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uint8_t x, y;
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int8_t x, y;
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};
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static void DrawTile_Trees(TileInfo *ti)
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@@ -699,7 +699,8 @@ static void DrawTile_Trees(TileInfo *ti)
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}
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}
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AddSortableSpriteToDraw(te[mi].sprite, te[mi].pal, ti->x + te[mi].x, ti->y + te[mi].y, 16 - te[mi].x, 16 - te[mi].y, 0x30, z, IsTransparencySet(TO_TREES), -te[mi].x, -te[mi].y);
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SpriteBounds bounds{{}, {TILE_SIZE, TILE_SIZE, 48}, {te[mi].x, te[mi].y, 0}};
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AddSortableSpriteToDraw(te[mi].sprite, te[mi].pal, ti->x, ti->y, z, bounds, IsTransparencySet(TO_TREES));
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/* replace the removed one with the last one */
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te[mi] = te[trees - 1];
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