Codechange: Unify structures with sprite sub-tile bounds and simplify bounding boxes. (#14424)
Lots of different structs contain variations on sub-tile bounds with different naming. Unify into a single struct that can be inherited and passed directly to AddSortableSpriteToDraw. At the same time, offsets now work more logically: sub-tile bounds now specify the bounding box, and an offset can be applied to the sprite.
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@@ -248,27 +248,12 @@ static int GetPCPElevation(TileIndex tile, DiagDirection pcp_pos)
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*/
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void DrawRailCatenaryOnTunnel(const TileInfo *ti)
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{
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/* xmin, ymin, xmax + 1, ymax + 1 of BB */
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static const int tunnel_wire_bb[4][4] = {
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{ 0, 1, 16, 15 }, // NE
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{ 1, 0, 15, 16 }, // SE
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{ 0, 1, 16, 15 }, // SW
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{ 1, 0, 15, 16 }, // NW
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};
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DiagDirection dir = GetTunnelBridgeDirection(ti->tile);
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SpriteID wire_base = GetWireBase(ti->tile);
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const SortableSpriteStruct *sss = &_rail_catenary_sprite_data_tunnel[dir];
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const int *bb_data = tunnel_wire_bb[dir];
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AddSortableSpriteToDraw(
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wire_base + sss->image_offset, PAL_NONE, ti->x + sss->x_offset, ti->y + sss->y_offset,
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bb_data[2] - sss->x_offset, bb_data[3] - sss->y_offset, BB_Z_SEPARATOR - sss->z_offset + 1,
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GetTilePixelZ(ti->tile) + sss->z_offset,
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IsTransparencySet(TO_CATENARY),
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bb_data[0] - sss->x_offset, bb_data[1] - sss->y_offset, BB_Z_SEPARATOR - sss->z_offset
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);
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const SortableSpriteStruct &sss = _rail_catenary_sprite_data_tunnel[dir];
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AddSortableSpriteToDraw(wire_base + sss.image_offset, PAL_NONE, ti->x, ti->y, GetTilePixelZ(ti->tile), sss, IsTransparencySet(TO_CATENARY));
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}
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/**
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@@ -440,8 +425,8 @@ static void DrawRailCatenaryRailway(const TileInfo *ti)
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continue; // No neighbour, go looking for a better position
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}
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AddSortableSpriteToDraw(pylon_base + _pylon_sprites[temp], PAL_NONE, x, y, 1, 1, BB_HEIGHT_UNDER_BRIDGE,
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elevation, IsTransparencySet(TO_CATENARY), -1, -1);
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AddSortableSpriteToDraw(pylon_base + _pylon_sprites[temp], PAL_NONE, x, y, elevation,
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{{-1, -1, 0}, {1, 1, BB_HEIGHT_UNDER_BRIDGE}, {1, 1, 0}}, IsTransparencySet(TO_CATENARY));
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break; // We already have drawn a pylon, bail out
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}
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@@ -482,7 +467,7 @@ static void DrawRailCatenaryRailway(const TileInfo *ti)
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assert(pcp_config != 0); // We have a pylon on neither end of the wire, that doesn't work (since we have no sprites for that)
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assert(!IsSteepSlope(tileh[TS_HOME]));
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const SortableSpriteStruct *sss = &_rail_catenary_sprite_data[_rail_wires[tileh_selector][t][pcp_config]];
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const SortableSpriteStruct &sss = _rail_catenary_sprite_data[_rail_wires[tileh_selector][t][pcp_config]];
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/*
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* The "wire"-sprite position is inside the tile, i.e. 0 <= sss->?_offset < TILE_SIZE.
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@@ -490,9 +475,8 @@ static void DrawRailCatenaryRailway(const TileInfo *ti)
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* Also note that the result of GetSlopePixelZ() is very special for bridge-ramps, so we round the result up or
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* down to the nearest full height change.
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*/
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AddSortableSpriteToDraw(wire_base + sss->image_offset, PAL_NONE, ti->x + sss->x_offset, ti->y + sss->y_offset,
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sss->x_size, sss->y_size, sss->z_size, (GetSlopePixelZ(ti->x + sss->x_offset, ti->y + sss->y_offset, true) + 4) / 8 * 8 + sss->z_offset,
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IsTransparencySet(TO_CATENARY));
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int z = (GetSlopePixelZ(ti->x + sss.origin.x, ti->y + sss.origin.y, true) + 4) / 8 * 8;
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AddSortableSpriteToDraw(wire_base + sss.image_offset, PAL_NONE, ti->x, ti->y, z, sss, IsTransparencySet(TO_CATENARY));
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}
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}
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@@ -530,13 +514,12 @@ void DrawRailCatenaryOnBridge(const TileInfo *ti)
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SpriteID wire_base = GetWireBase(end, TCX_ON_BRIDGE);
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AddSortableSpriteToDraw(wire_base + sss->image_offset, PAL_NONE, ti->x + sss->x_offset, ti->y + sss->y_offset,
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sss->x_size, sss->y_size, sss->z_size, height + sss->z_offset,
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IsTransparencySet(TO_CATENARY)
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);
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AddSortableSpriteToDraw(wire_base + sss->image_offset, PAL_NONE, ti->x, ti->y, height, *sss, IsTransparencySet(TO_CATENARY));
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SpriteID pylon_base = GetPylonBase(end, TCX_ON_BRIDGE);
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static constexpr SpriteBounds pylon_bounds{{-1, -1, 0}, {1, 1, BB_HEIGHT_UNDER_BRIDGE}, {1, 1, 0}};
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/* Finished with wires, draw pylons
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* every other tile needs a pylon on the northern end */
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if (num % 2) {
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@@ -545,7 +528,7 @@ void DrawRailCatenaryOnBridge(const TileInfo *ti)
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if (HasBit(tlg, (axis == AXIS_X ? 0 : 1))) ppp_pos = ReverseDir(ppp_pos);
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uint x = ti->x + _x_pcp_offsets[pcp_pos] + _x_ppp_offsets[ppp_pos];
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uint y = ti->y + _y_pcp_offsets[pcp_pos] + _y_ppp_offsets[ppp_pos];
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AddSortableSpriteToDraw(pylon_base + _pylon_sprites[ppp_pos], PAL_NONE, x, y, 1, 1, BB_HEIGHT_UNDER_BRIDGE, height, IsTransparencySet(TO_CATENARY), -1, -1);
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AddSortableSpriteToDraw(pylon_base + _pylon_sprites[ppp_pos], PAL_NONE, x, y, height, pylon_bounds, IsTransparencySet(TO_CATENARY));
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}
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/* need a pylon on the southern end of the bridge */
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@@ -555,7 +538,7 @@ void DrawRailCatenaryOnBridge(const TileInfo *ti)
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if (HasBit(tlg, (axis == AXIS_X ? 0 : 1))) ppp_pos = ReverseDir(ppp_pos);
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uint x = ti->x + _x_pcp_offsets[pcp_pos] + _x_ppp_offsets[ppp_pos];
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uint y = ti->y + _y_pcp_offsets[pcp_pos] + _y_ppp_offsets[ppp_pos];
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AddSortableSpriteToDraw(pylon_base + _pylon_sprites[ppp_pos], PAL_NONE, x, y, 1, 1, BB_HEIGHT_UNDER_BRIDGE, height, IsTransparencySet(TO_CATENARY), -1, -1);
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AddSortableSpriteToDraw(pylon_base + _pylon_sprites[ppp_pos], PAL_NONE, x, y, height, pylon_bounds, IsTransparencySet(TO_CATENARY));
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}
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}
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@@ -569,17 +552,12 @@ void DrawRailCatenary(const TileInfo *ti)
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switch (GetTileType(ti->tile)) {
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case MP_RAILWAY:
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if (IsRailDepot(ti->tile)) {
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const SortableSpriteStruct *sss = &_rail_catenary_sprite_data_depot[GetRailDepotDirection(ti->tile)];
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const SortableSpriteStruct &sss = _rail_catenary_sprite_data_depot[GetRailDepotDirection(ti->tile)];
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SpriteID wire_base = GetWireBase(ti->tile);
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/* This wire is not visible with the default depot sprites */
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AddSortableSpriteToDraw(
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wire_base + sss->image_offset, PAL_NONE, ti->x + sss->x_offset, ti->y + sss->y_offset,
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sss->x_size, sss->y_size, sss->z_size,
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GetTileMaxPixelZ(ti->tile) + sss->z_offset,
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IsTransparencySet(TO_CATENARY)
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);
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AddSortableSpriteToDraw(wire_base + sss.image_offset, PAL_NONE, ti->x, ti->y, GetTileMaxPixelZ(ti->tile), sss, IsTransparencySet(TO_CATENARY));
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return;
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}
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break;
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