Codechange: Use locals for company/deity mode during script loops. (#11686)
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@@ -16,7 +16,9 @@
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ScriptEngineList::ScriptEngineList(ScriptVehicle::VehicleType vehicle_type)
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{
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EnforceDeityOrCompanyModeValid_Void();
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bool is_deity = ScriptCompanyMode::IsDeity();
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CompanyID owner = ScriptObject::GetCompany();
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for (const Engine *e : Engine::IterateType((::VehicleType)vehicle_type)) {
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if (ScriptCompanyMode::IsDeity() || HasBit(e->company_avail, ScriptObject::GetCompany())) this->AddItem(e->index);
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if (is_deity || HasBit(e->company_avail, owner)) this->AddItem(e->index);
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}
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}
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