Highlight unserved buildings by tinting them red
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@@ -431,6 +431,8 @@ void DrawTileZoning(const TileInfo *ti) {
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if (p.first && p.second) {
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DrawBorderSprites(ti, p.first, GetTownZoneBorderColor(p.second));
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}
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} else if (_zoning.outer == CHECKBULUNSER) {
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// handled in house drawing
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} else if (_zoning.outer == CHECKSTACATCH) {
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auto b = citymania::GetAnyStationCatchmentBorder(ti->tile);
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DrawBorderSprites(ti, b, SPR_PALETTE_ZONING_LIGHT_BLUE);
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