Codechange: make EngineID an enum

This commit is contained in:
Rubidium
2025-01-19 14:58:40 +01:00
committed by rubidium42
parent ab8177ea77
commit 9015c3651f
9 changed files with 29 additions and 25 deletions

View File

@@ -76,7 +76,7 @@ struct ENGNChunkHandler : ChunkHandler {
* engine pool after processing NewGRFs by CopyTempEngineData(). */
int index;
while ((index = SlIterateArray()) != -1) {
Engine *e = GetTempDataEngine(index);
Engine *e = GetTempDataEngine(static_cast<EngineID>(index));
SlObject(e, slt);
if (IsSavegameVersionBefore(SLV_179)) {
@@ -139,7 +139,7 @@ struct ENGSChunkHandler : ChunkHandler {
SlCopy(names, lengthof(names), SLE_STRINGID);
/* Copy each string into the temporary engine array. */
for (EngineID engine = 0; engine < lengthof(names); engine++) {
for (EngineID engine = ENGINE_BEGIN; engine < lengthof(names); engine++) {
Engine *e = GetTempDataEngine(engine);
e->name = CopyFromOldName(names[engine]);
}
@@ -193,7 +193,7 @@ struct EIDSChunkHandler : ChunkHandler {
while ((index = SlIterateArray()) != -1) {
EngineIDMapping eid;
SlObject(&eid, slt);
_engine_mngr.SetID(eid.type, eid.internal_id, eid.grfid, eid.substitute_id, index);
_engine_mngr.SetID(eid.type, eid.internal_id, eid.grfid, eid.substitute_id, static_cast<EngineID>(index));
}
}
};