Codechange: make EngineID an enum
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@@ -76,7 +76,7 @@ struct ENGNChunkHandler : ChunkHandler {
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* engine pool after processing NewGRFs by CopyTempEngineData(). */
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int index;
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while ((index = SlIterateArray()) != -1) {
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Engine *e = GetTempDataEngine(index);
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Engine *e = GetTempDataEngine(static_cast<EngineID>(index));
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SlObject(e, slt);
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if (IsSavegameVersionBefore(SLV_179)) {
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@@ -139,7 +139,7 @@ struct ENGSChunkHandler : ChunkHandler {
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SlCopy(names, lengthof(names), SLE_STRINGID);
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/* Copy each string into the temporary engine array. */
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for (EngineID engine = 0; engine < lengthof(names); engine++) {
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for (EngineID engine = ENGINE_BEGIN; engine < lengthof(names); engine++) {
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Engine *e = GetTempDataEngine(engine);
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e->name = CopyFromOldName(names[engine]);
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}
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@@ -193,7 +193,7 @@ struct EIDSChunkHandler : ChunkHandler {
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while ((index = SlIterateArray()) != -1) {
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EngineIDMapping eid;
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SlObject(&eid, slt);
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_engine_mngr.SetID(eid.type, eid.internal_id, eid.grfid, eid.substitute_id, index);
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_engine_mngr.SetID(eid.type, eid.internal_id, eid.grfid, eid.substitute_id, static_cast<EngineID>(index));
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}
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}
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};
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