Codechange: make EngineID an enum
This commit is contained in:
@@ -76,7 +76,7 @@ struct ENGNChunkHandler : ChunkHandler {
|
||||
* engine pool after processing NewGRFs by CopyTempEngineData(). */
|
||||
int index;
|
||||
while ((index = SlIterateArray()) != -1) {
|
||||
Engine *e = GetTempDataEngine(index);
|
||||
Engine *e = GetTempDataEngine(static_cast<EngineID>(index));
|
||||
SlObject(e, slt);
|
||||
|
||||
if (IsSavegameVersionBefore(SLV_179)) {
|
||||
@@ -139,7 +139,7 @@ struct ENGSChunkHandler : ChunkHandler {
|
||||
SlCopy(names, lengthof(names), SLE_STRINGID);
|
||||
|
||||
/* Copy each string into the temporary engine array. */
|
||||
for (EngineID engine = 0; engine < lengthof(names); engine++) {
|
||||
for (EngineID engine = ENGINE_BEGIN; engine < lengthof(names); engine++) {
|
||||
Engine *e = GetTempDataEngine(engine);
|
||||
e->name = CopyFromOldName(names[engine]);
|
||||
}
|
||||
@@ -193,7 +193,7 @@ struct EIDSChunkHandler : ChunkHandler {
|
||||
while ((index = SlIterateArray()) != -1) {
|
||||
EngineIDMapping eid;
|
||||
SlObject(&eid, slt);
|
||||
_engine_mngr.SetID(eid.type, eid.internal_id, eid.grfid, eid.substitute_id, index);
|
||||
_engine_mngr.SetID(eid.type, eid.internal_id, eid.grfid, eid.substitute_id, static_cast<EngineID>(index));
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
@@ -378,7 +378,7 @@ static bool FixTTOEngines()
|
||||
|
||||
/* Load the default engine set. Many of them will be overridden later */
|
||||
{
|
||||
uint j = 0;
|
||||
EngineID j = ENGINE_BEGIN;
|
||||
for (uint16_t i = 0; i < lengthof(_orig_rail_vehicle_info); i++, j++) new (GetTempDataEngine(j)) Engine(VEH_TRAIN, i);
|
||||
for (uint16_t i = 0; i < lengthof(_orig_road_vehicle_info); i++, j++) new (GetTempDataEngine(j)) Engine(VEH_ROAD, i);
|
||||
for (uint16_t i = 0; i < lengthof(_orig_ship_vehicle_info); i++, j++) new (GetTempDataEngine(j)) Engine(VEH_SHIP, i);
|
||||
@@ -388,7 +388,7 @@ static bool FixTTOEngines()
|
||||
TimerGameCalendar::Date aging_date = std::min(TimerGameCalendar::date + CalendarTime::DAYS_TILL_ORIGINAL_BASE_YEAR, TimerGameCalendar::ConvertYMDToDate(TimerGameCalendar::Year{2050}, 0, 1));
|
||||
TimerGameCalendar::YearMonthDay aging_ymd = TimerGameCalendar::ConvertDateToYMD(aging_date);
|
||||
|
||||
for (EngineID i = 0; i < 256; i++) {
|
||||
for (EngineID i = ENGINE_BEGIN; i < 256; i++) {
|
||||
OldEngineID oi = ttd_to_tto[i];
|
||||
Engine *e = GetTempDataEngine(i);
|
||||
|
||||
@@ -1455,13 +1455,13 @@ static const OldChunks engine_chunk[] = {
|
||||
|
||||
static bool LoadOldEngine(LoadgameState &ls, int num)
|
||||
{
|
||||
Engine *e = _savegame_type == SGT_TTO ? &_old_engines[num] : GetTempDataEngine(num);
|
||||
Engine *e = _savegame_type == SGT_TTO ? &_old_engines[num] : GetTempDataEngine(static_cast<EngineID>(num));
|
||||
return LoadChunk(ls, e, engine_chunk);
|
||||
}
|
||||
|
||||
static bool LoadOldEngineName(LoadgameState &ls, int num)
|
||||
{
|
||||
Engine *e = GetTempDataEngine(num);
|
||||
Engine *e = GetTempDataEngine(static_cast<EngineID>(num));
|
||||
e->name = CopyFromOldName(RemapOldStringID(ReadUint16(ls)));
|
||||
return true;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user