Change: Store water tile flooding state in the map.

This allows water tiles which cannot flood any further to not even try to flood.

On a large map with lots of water tiles this can noticeably reduce game loop processing time.

Mostly ported from JGRPP.
This commit is contained in:
Peter Nelson
2024-10-19 19:09:53 +01:00
committed by Peter Nelson
parent 4cd46e54aa
commit 8f9836793f
11 changed files with 67 additions and 4 deletions

View File

@@ -505,6 +505,7 @@ CommandCost CmdBuildBuoy(DoCommandFlag flags, TileIndex tile)
MakeBuoy(tile, wp->index, GetWaterClass(tile));
CheckForDockingTile(tile);
MarkTileDirtyByTile(tile);
ClearNeighbourNonFloodingStates(tile);
wp->UpdateVirtCoord();
InvalidateWindowData(WC_WAYPOINT_VIEW, wp->index);