Codechange: Add distinct type to hold pixel drawing colour. (#14457)
This is used for individual pixels as well as line drawing.
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@@ -956,7 +956,7 @@ void DrawEngineList(VehicleType type, const Rect &r, const GUIEngineList &eng_li
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int sprite_right = GetVehicleImageCellSize(type, EIT_PURCHASE).extend_right;
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int sprite_width = sprite_left + sprite_right;
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int circle_width = std::max(GetScaledSpriteSize(SPR_CIRCLE_FOLDED).width, GetScaledSpriteSize(SPR_CIRCLE_UNFOLDED).width);
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int linecolour = GetColourGradient(COLOUR_ORANGE, SHADE_NORMAL);
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PixelColour linecolour = GetColourGradient(COLOUR_ORANGE, SHADE_NORMAL);
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auto badge_column_widths = badge_classes.GetColumnWidths();
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