Codechange: Add distinct type to hold pixel drawing colour. (#14457)

This is used for individual pixels as well as line drawing.
This commit is contained in:
Peter Nelson
2025-07-20 22:57:55 +01:00
committed by GitHub
parent 821784004d
commit 8e2df7809b
49 changed files with 246 additions and 234 deletions

View File

@@ -956,7 +956,7 @@ void DrawEngineList(VehicleType type, const Rect &r, const GUIEngineList &eng_li
int sprite_right = GetVehicleImageCellSize(type, EIT_PURCHASE).extend_right;
int sprite_width = sprite_left + sprite_right;
int circle_width = std::max(GetScaledSpriteSize(SPR_CIRCLE_FOLDED).width, GetScaledSpriteSize(SPR_CIRCLE_UNFOLDED).width);
int linecolour = GetColourGradient(COLOUR_ORANGE, SHADE_NORMAL);
PixelColour linecolour = GetColourGradient(COLOUR_ORANGE, SHADE_NORMAL);
auto badge_column_widths = badge_classes.GetColumnWidths();