Codechange: Add distinct type to hold pixel drawing colour. (#14457)
This is used for individual pixels as well as line drawing.
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@@ -18,22 +18,22 @@ void *Blitter_32bppBase::MoveTo(void *video, int x, int y)
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return (uint32_t *)video + x + y * _screen.pitch;
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}
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void Blitter_32bppBase::SetPixel(void *video, int x, int y, uint8_t colour)
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void Blitter_32bppBase::SetPixel(void *video, int x, int y, PixelColour colour)
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{
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*((Colour *)video + x + y * _screen.pitch) = LookupColourInPalette(colour);
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*((Colour *)video + x + y * _screen.pitch) = LookupColourInPalette(colour.p);
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}
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void Blitter_32bppBase::DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8_t colour, int width, int dash)
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void Blitter_32bppBase::DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, PixelColour colour, int width, int dash)
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{
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const Colour c = LookupColourInPalette(colour);
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const Colour c = LookupColourInPalette(colour.p);
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this->DrawLineGeneric(x, y, x2, y2, screen_width, screen_height, width, dash, [=](int x, int y) {
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*((Colour *)video + x + y * _screen.pitch) = c;
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});
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}
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void Blitter_32bppBase::DrawRect(void *video, int width, int height, uint8_t colour)
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void Blitter_32bppBase::DrawRect(void *video, int width, int height, PixelColour colour)
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{
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Colour colour32 = LookupColourInPalette(colour);
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Colour colour32 = LookupColourInPalette(colour.p);
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do {
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Colour *dst = (Colour *)video;
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