Fix: [Network] send map to next client if current client disconnects
Also terminate creating of the savegame, as the client is gone, there really is no need for that anymore.
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committed by
Patric Stout
parent
3677418225
commit
8d199b1bbc
@@ -80,6 +80,8 @@ public:
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NetworkRecvStatus CloseConnection(NetworkRecvStatus status) override;
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void GetClientName(char *client_name, const char *last) const;
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void CheckNextClientToSendMap(NetworkClientSocket *ignore_cs = nullptr);
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NetworkRecvStatus SendMap();
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NetworkRecvStatus SendErrorQuit(ClientID client_id, NetworkErrorCode errorno);
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NetworkRecvStatus SendQuit(ClientID client_id);
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