Fix: Missing button beeps (#14470)
This commit is contained in:
@@ -19,6 +19,7 @@
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#include "depot_base.h"
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#include "spritecache.h"
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#include "strings_func.h"
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#include "sound_func.h"
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#include "vehicle_func.h"
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#include "company_func.h"
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#include "tilehighlight_func.h"
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@@ -815,6 +816,7 @@ struct DepotWindow : Window {
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} else {
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ResetObjectToPlace();
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}
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SndClickBeep();
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break;
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case WID_D_LOCATION:
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@@ -11,6 +11,7 @@
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#include "dropdown_type.h"
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#include "dropdown_func.h"
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#include "strings_func.h"
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#include "sound_func.h"
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#include "timer/timer.h"
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#include "timer/timer_window.h"
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#include "window_gui.h"
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@@ -413,6 +414,9 @@ void ShowDropDownListAt(Window *w, DropDownList &&list, int selected, WidgetID b
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*/
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void ShowDropDownList(Window *w, DropDownList &&list, int selected, WidgetID button, uint width, bool instant_close, bool persist)
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{
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/* Handle the beep of the player's click. */
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SndClickBeep();
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/* Our parent's button widget is used to determine where to place the drop
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* down list window. */
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NWidgetCore *nwi = w->GetWidget<NWidgetCore>(button);
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@@ -654,6 +654,7 @@ struct GenerateLandscapeWindow : public Window {
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case WID_GL_TROPICAL:
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case WID_GL_TOYLAND:
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SetNewLandscapeType(LandscapeType(widget - WID_GL_TEMPERATE));
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SndClickBeep();
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break;
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case WID_GL_MAPSIZE_X_PULLDOWN: // Mapsize X
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@@ -718,6 +719,7 @@ struct GenerateLandscapeWindow : public Window {
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case WID_GL_HEIGHTMAP_HEIGHT_TEXT: // Height level text
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this->widget_id = WID_GL_HEIGHTMAP_HEIGHT_TEXT;
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ShowQueryString(GetString(STR_JUST_INT, _settings_newgame.game_creation.heightmap_height), STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT, 4, this, CS_NUMERAL, QueryStringFlag::EnableDefault);
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SndClickBeep();
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break;
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@@ -753,6 +755,7 @@ struct GenerateLandscapeWindow : public Window {
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case WID_GL_SNOW_COVERAGE_TEXT: // Snow coverage text
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this->widget_id = WID_GL_SNOW_COVERAGE_TEXT;
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ShowQueryString(GetString(STR_JUST_INT, _settings_newgame.game_creation.snow_coverage), STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT, 4, this, CS_NUMERAL, QueryStringFlag::EnableDefault);
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SndClickBeep();
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break;
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case WID_GL_DESERT_COVERAGE_DOWN:
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@@ -770,6 +773,7 @@ struct GenerateLandscapeWindow : public Window {
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case WID_GL_DESERT_COVERAGE_TEXT: // Desert line text
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this->widget_id = WID_GL_DESERT_COVERAGE_TEXT;
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ShowQueryString(GetString(STR_JUST_INT, _settings_newgame.game_creation.desert_coverage), STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT, 4, this, CS_NUMERAL, QueryStringFlag::EnableDefault);
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SndClickBeep();
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break;
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case WID_GL_HEIGHTMAP_ROTATION_PULLDOWN: // Heightmap rotation
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@@ -806,26 +810,31 @@ struct GenerateLandscapeWindow : public Window {
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/* Freetype map borders */
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case WID_GL_WATER_NW:
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_settings_newgame.game_creation.water_borders.Flip(BorderFlag::NorthWest);
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SndClickBeep();
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this->InvalidateData();
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break;
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case WID_GL_WATER_NE:
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_settings_newgame.game_creation.water_borders.Flip(BorderFlag::NorthEast);
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SndClickBeep();
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this->InvalidateData();
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break;
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case WID_GL_WATER_SE:
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_settings_newgame.game_creation.water_borders.Flip(BorderFlag::SouthEast);
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SndClickBeep();
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this->InvalidateData();
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break;
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case WID_GL_WATER_SW:
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_settings_newgame.game_creation.water_borders.Flip(BorderFlag::SouthWest);
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SndClickBeep();
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this->InvalidateData();
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break;
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case WID_GL_BORDERS_RANDOM:
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_settings_newgame.game_creation.water_borders = (_settings_newgame.game_creation.water_borders == BorderFlag::Random) ? BorderFlag{} : BorderFlag::Random;
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SndClickBeep();
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this->InvalidateData();
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break;
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@@ -18,6 +18,7 @@
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#include "cargotype.h"
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#include "strings_func.h"
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#include "window_func.h"
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#include "sound_func.h"
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#include "gfx_func.h"
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#include "core/geometry_func.hpp"
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#include "currency.h"
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@@ -92,6 +93,8 @@ struct GraphLegendWindow : Window {
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InvalidateWindowData(WC_DELIVERED_CARGO, 0);
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InvalidateWindowData(WC_PERFORMANCE_HISTORY, 0);
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InvalidateWindowData(WC_COMPANY_VALUE, 0);
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SndClickBeep();
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}
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/**
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@@ -767,6 +770,7 @@ public:
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if (HasBit(this->masked_range, row)) break;
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ToggleBit(this->excluded_range, row);
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SndClickBeep();
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this->SetDirty();
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break;
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}
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@@ -1316,6 +1320,8 @@ struct BaseCargoGraphWindow : BaseGraphWindow {
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int row = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_GRAPH_MATRIX);
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if (row >= this->vscroll->GetCount()) return;
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SndClickBeep();
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for (const CargoSpec *cs : _sorted_cargo_specs) {
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if (!HasBit(this->cargo_types, cs->Index())) continue;
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if (row-- > 0) continue;
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@@ -398,6 +398,7 @@ void PickerWindow::OnClick(Point pt, WidgetID widget, int)
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SetBit(this->callbacks.mode, PFM_ALL);
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}
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this->InvalidateData({PickerInvalidation::Class, PickerInvalidation::Type, PickerInvalidation::Position});
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SndClickBeep();
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break;
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case WID_PW_SHRINK:
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@@ -1580,10 +1580,12 @@ public:
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if (w != nullptr) ToggleRailButton_Remove(w);
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}
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SndClickBeep();
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break;
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case WID_BS_CONVERT:
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_convert_signal_button = !_convert_signal_button;
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SndClickBeep();
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break;
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case WID_BS_DRAG_SIGNALS_DENSITY_DECREASE:
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@@ -953,6 +953,7 @@ struct GameOptionsWindow : Window {
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case WID_GO_TAB_SOUND:
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case WID_GO_TAB_ADVANCED:
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case WID_GO_TAB_SOCIAL:
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SndClickBeep();
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this->SetTab(widget);
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break;
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@@ -1735,7 +1735,6 @@ public:
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case WID_SM_CENTERMAP: // Center the smallmap again
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this->SmallMapCenterOnCurrentPos();
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this->HandleButtonClick(WID_SM_CENTERMAP);
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SndClickBeep();
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break;
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case WID_SM_TOGGLETOWNNAME: // Toggle town names
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@@ -621,7 +621,6 @@ struct ScenarioEditorLandscapeGenerationWindow : Window {
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if (!IsInsideMM(size, 1, 8 + 1)) return;
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_terraform_size = size;
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SndClickBeep();
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this->SetDirty();
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break;
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}
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@@ -857,7 +857,6 @@ static CallBackFunction ToolbarZoomInClick(Window *w)
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{
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if (DoZoomInOutWindow(ZOOM_IN, GetMainWindow())) {
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w->HandleButtonClick((_game_mode == GM_EDITOR) ? (WidgetID)WID_TE_ZOOM_IN : (WidgetID)WID_TN_ZOOM_IN);
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SndClickBeep();
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}
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return CBF_NONE;
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}
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@@ -868,7 +867,6 @@ static CallBackFunction ToolbarZoomOutClick(Window *w)
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{
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if (DoZoomInOutWindow(ZOOM_OUT, GetMainWindow())) {
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w->HandleButtonClick((_game_mode == GM_EDITOR) ? (WidgetID)WID_TE_ZOOM_OUT : (WidgetID)WID_TN_ZOOM_OUT);
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SndClickBeep();
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}
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return CBF_NONE;
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}
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@@ -1232,7 +1230,6 @@ static CallBackFunction ToolbarScenDateForward(Window *w)
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static CallBackFunction ToolbarScenGenLand(Window *w)
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{
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w->HandleButtonClick(WID_TE_LAND_GENERATE);
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SndClickBeep();
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ShowEditorTerraformToolbar();
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return CBF_NONE;
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@@ -1256,7 +1253,6 @@ static CallBackFunction ToolbarScenGenTown(int index)
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static CallBackFunction ToolbarScenGenIndustry(Window *w)
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{
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w->HandleButtonClick(WID_TE_INDUSTRY);
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SndClickBeep();
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ShowBuildIndustryWindow();
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return CBF_NONE;
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}
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@@ -1304,7 +1300,6 @@ static CallBackFunction ToolbarScenBuildTram(int index)
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static CallBackFunction ToolbarScenBuildDocks(Window *w)
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{
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w->HandleButtonClick(WID_TE_WATER);
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SndClickBeep();
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ShowBuildDocksScenToolbar();
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return CBF_NONE;
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}
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@@ -1312,7 +1307,6 @@ static CallBackFunction ToolbarScenBuildDocks(Window *w)
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static CallBackFunction ToolbarScenPlantTrees(Window *w)
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{
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w->HandleButtonClick(WID_TE_TREES);
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SndClickBeep();
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ShowBuildTreesToolbar();
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return CBF_NONE;
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}
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@@ -1320,7 +1314,6 @@ static CallBackFunction ToolbarScenPlantTrees(Window *w)
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static CallBackFunction ToolbarScenPlaceSign(Window *w)
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{
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w->HandleButtonClick(WID_TE_SIGNS);
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SndClickBeep();
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return SelectSignTool();
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}
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@@ -289,6 +289,7 @@ public:
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this->town->show_zone = new_show_state;
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this->SetWidgetLoweredState(widget, new_show_state);
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SndClickBeep();
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MarkWholeScreenDirty();
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break;
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}
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@@ -36,6 +36,7 @@
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#include "framerate_type.h"
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#include "network/network_func.h"
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#include "news_func.h"
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#include "sound_func.h"
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#include "timer/timer.h"
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#include "timer/timer_window.h"
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@@ -596,6 +597,7 @@ void Window::HandleButtonClick(WidgetID widget)
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this->LowerWidget(widget);
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this->SetTimeout();
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this->SetWidgetDirty(widget);
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SndClickBeep();
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}
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static void StartWindowDrag(Window *w);
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