Codechange: Use EnumBitSet for VehicleFlags. (#13793)
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@@ -789,10 +789,10 @@ void Vehicle::HandlePathfindingResult(bool path_found)
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{
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if (path_found) {
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/* Route found, is the vehicle marked with "lost" flag? */
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if (!HasBit(this->vehicle_flags, VF_PATHFINDER_LOST)) return;
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if (!this->vehicle_flags.Test(VehicleFlag::PathfinderLost)) return;
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/* Clear the flag as the PF's problem was solved. */
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ClrBit(this->vehicle_flags, VF_PATHFINDER_LOST);
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this->vehicle_flags.Reset(VehicleFlag::PathfinderLost);
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SetWindowWidgetDirty(WC_VEHICLE_VIEW, this->index, WID_VV_START_STOP);
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InvalidateWindowClassesData(GetWindowClassForVehicleType(this->type));
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/* Delete the news item. */
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@@ -801,10 +801,10 @@ void Vehicle::HandlePathfindingResult(bool path_found)
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}
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/* Were we already lost? */
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if (HasBit(this->vehicle_flags, VF_PATHFINDER_LOST)) return;
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if (this->vehicle_flags.Test(VehicleFlag::PathfinderLost)) return;
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/* It is first time the problem occurred, set the "lost" flag. */
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SetBit(this->vehicle_flags, VF_PATHFINDER_LOST);
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this->vehicle_flags.Set(VehicleFlag::PathfinderLost);
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SetWindowWidgetDirty(WC_VEHICLE_VIEW, this->index, WID_VV_START_STOP);
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InvalidateWindowClassesData(GetWindowClassForVehicleType(this->type));
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@@ -1505,10 +1505,10 @@ uint8_t CalcPercentVehicleFilled(const Vehicle *front, StringID *colour)
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count += v->cargo.StoredCount();
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max += v->cargo_cap;
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if (v->cargo_cap != 0 && colour != nullptr) {
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unloading += HasBit(v->vehicle_flags, VF_CARGO_UNLOADING) ? 1 : 0;
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unloading += v->vehicle_flags.Test(VehicleFlag::CargoUnloading) ? 1 : 0;
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loading |= !order_no_load &&
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(order_full_load || st->goods[v->cargo_type].HasRating()) &&
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!HasBit(front->vehicle_flags, VF_LOADING_FINISHED) && !HasBit(front->vehicle_flags, VF_STOP_LOADING);
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!front->vehicle_flags.Test(VehicleFlag::LoadingFinished) && !front->vehicle_flags.Test(VehicleFlag::StopLoading);
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cars++;
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}
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}
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@@ -2425,7 +2425,7 @@ void Vehicle::HandleLoading(bool mode)
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TimerGameTick::Ticks wait_time = std::max(this->current_order.GetTimetabledWait() - this->lateness_counter, 0);
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/* Not the first call for this tick, or still loading */
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if (mode || !HasBit(this->vehicle_flags, VF_LOADING_FINISHED) || this->current_order_time < wait_time) return;
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if (mode || !this->vehicle_flags.Test(VehicleFlag::LoadingFinished) || this->current_order_time < wait_time) return;
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this->PlayLeaveStationSound();
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