Merge branch 'openttd' into 1.11
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+6
-2
@@ -459,7 +459,7 @@ struct AfterNewGRFScan : NewGRFScanCallback {
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/* restore saved music volume */
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MusicDriver::GetInstance()->SetVolume(_settings_client.music.music_vol);
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if (startyear != INVALID_YEAR) _settings_newgame.game_creation.starting_year = startyear;
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if (startyear != INVALID_YEAR) IConsoleSetSetting("game_creation.starting_year", startyear);
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if (generation_seed != GENERATE_NEW_SEED) _settings_newgame.game_creation.generation_seed = generation_seed;
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if (dedicated_host != nullptr) {
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@@ -1455,11 +1455,15 @@ static void DoAutosave()
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* done in the game-thread, and not in the draw-thread (which most often
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* triggers this request).
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* @param callback Optional callback to call when NewGRF scan is completed.
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* @return True when the NewGRF scan was actually requested, false when the scan was already running.
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*/
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void RequestNewGRFScan(NewGRFScanCallback *callback)
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bool RequestNewGRFScan(NewGRFScanCallback *callback)
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{
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if (_request_newgrf_scan) return false;
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_request_newgrf_scan = true;
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_request_newgrf_scan_callback = callback;
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return true;
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}
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void GameLoop()
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