Use tinting for industry funding highlight, also cache it
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@@ -219,8 +219,6 @@ bool _draw_dirty_blocks = false;
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uint _dirty_block_colour = 0;
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static VpSpriteSorter _vp_sprite_sorter = nullptr;
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static IndustryType _industry_forbidden_tiles = INVALID_INDUSTRYTYPE;
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static RailSnapMode _rail_snap_mode = RSM_NO_SNAP; ///< Type of rail track snapping (polyline tool).
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static LineSnapPoints _tile_snap_points; ///< Tile to which a rail track will be snapped to (polyline tool).
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static LineSnapPoints _rail_snap_points; ///< Set of points where a rail track will be snapped to (polyline tool).
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@@ -1185,22 +1183,6 @@ static void DrawTileSelection(const TileInfo *ti)
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}
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}
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void SetIndustryForbiddenTilesHighlight(IndustryType type) {
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if (_settings_client.gui.show_industry_forbidden_tiles &&
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_industry_forbidden_tiles != type) {
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MarkWholeScreenDirty();
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}
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_industry_forbidden_tiles = type;
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}
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static void DrawIndustryForbiddenTiles(const TileInfo *ti) {
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if (_settings_client.gui.show_industry_forbidden_tiles &&
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_industry_forbidden_tiles != INVALID_INDUSTRYTYPE &&
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!CanBuildIndustryOnTile(_industry_forbidden_tiles, ti->tile)) {
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DrawTileSelectionRect(ti, PALETTE_SEL_TILE_RED);
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}
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}
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/**
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* Returns the y coordinate in the viewport coordinate system where the given
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* tile is painted.
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@@ -1329,7 +1311,6 @@ static void ViewportAddLandscape()
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if (tile_info.tile != INVALID_TILE){
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DrawTileZoning(&tile_info);
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citymania::DrawTileSelection(&tile_info, _vd.cm_highlight);
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DrawIndustryForbiddenTiles(&tile_info);
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DrawTileSelection(&tile_info);
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}
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}
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