Codechange: Split NewGRF loader into separate Action handlers.
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committed by
Peter Nelson
parent
0b7fa11a5b
commit
828e808444
@@ -0,0 +1,89 @@
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file newgrf_act1.cpp NewGRF Action 0x01 handler. */
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#include "../stdafx.h"
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#include "../debug.h"
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#include "../spritecache.h"
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#include "newgrf_bytereader.h"
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#include "newgrf_internal.h"
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#include "../safeguards.h"
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/* Action 0x01 */
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static void NewSpriteSet(ByteReader &buf)
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{
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/* Basic format: <01> <feature> <num-sets> <num-ent>
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* Extended format: <01> <feature> 00 <first-set> <num-sets> <num-ent>
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*
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* B feature feature to define sprites for
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* 0, 1, 2, 3: veh-type, 4: train stations
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* E first-set first sprite set to define
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* B num-sets number of sprite sets (extended byte in extended format)
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* E num-ent how many entries per sprite set
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* For vehicles, this is the number of different
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* vehicle directions in each sprite set
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* Set num-dirs=8, unless your sprites are symmetric.
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* In that case, use num-dirs=4.
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*/
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uint8_t feature = buf.ReadByte();
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uint16_t num_sets = buf.ReadByte();
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uint16_t first_set = 0;
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if (num_sets == 0 && buf.HasData(3)) {
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/* Extended Action1 format.
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* Some GRFs define zero sets of zero sprites, though there is actually no use in that. Ignore them. */
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first_set = buf.ReadExtendedByte();
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num_sets = buf.ReadExtendedByte();
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}
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uint16_t num_ents = buf.ReadExtendedByte();
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if (feature >= GSF_END) {
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_cur.skip_sprites = num_sets * num_ents;
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GrfMsg(1, "NewSpriteSet: Unsupported feature 0x{:02X}, skipping {} sprites", feature, _cur.skip_sprites);
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return;
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}
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_cur.AddSpriteSets(feature, _cur.spriteid, first_set, num_sets, num_ents);
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GrfMsg(7, "New sprite set at {} of feature 0x{:02X}, consisting of {} sets with {} views each (total {})",
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_cur.spriteid, feature, num_sets, num_ents, num_sets * num_ents
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);
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for (int i = 0; i < num_sets * num_ents; i++) {
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_cur.nfo_line++;
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LoadNextSprite(_cur.spriteid++, *_cur.file, _cur.nfo_line);
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}
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}
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/* Action 0x01 (SKIP) */
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static void SkipAct1(ByteReader &buf)
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{
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buf.ReadByte();
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uint16_t num_sets = buf.ReadByte();
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if (num_sets == 0 && buf.HasData(3)) {
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/* Extended Action1 format.
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* Some GRFs define zero sets of zero sprites, though there is actually no use in that. Ignore them. */
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buf.ReadExtendedByte(); // first_set
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num_sets = buf.ReadExtendedByte();
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}
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uint16_t num_ents = buf.ReadExtendedByte();
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_cur.skip_sprites = num_sets * num_ents;
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GrfMsg(3, "SkipAct1: Skipping {} sprites", _cur.skip_sprites);
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}
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template <> void GrfActionHandler<0x01>::FileScan(ByteReader &buf) { SkipAct1(buf); }
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template <> void GrfActionHandler<0x01>::SafetyScan(ByteReader &buf) { SkipAct1(buf); }
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template <> void GrfActionHandler<0x01>::LabelScan(ByteReader &buf) { SkipAct1(buf); }
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template <> void GrfActionHandler<0x01>::Init(ByteReader &buf) { SkipAct1(buf); }
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template <> void GrfActionHandler<0x01>::Reserve(ByteReader &buf) { SkipAct1(buf); }
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template <> void GrfActionHandler<0x01>::Activation(ByteReader &buf) { NewSpriteSet(buf); }
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