Fix compilation errors
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@@ -912,7 +912,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_JOIN(Packet *p)
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std::string client_name = p->Recv_string(NETWORK_CLIENT_NAME_LENGTH);
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CompanyID playas = (Owner)p->Recv_uint8();
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p->Recv_uint8(); // former client_lang now 0
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uint8 savegame_formats = p->CanReadFromPacket(1, false) ? p->Recv_uint8() : 23u /* assume non-modded has everything but zstd */;
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uint8_t savegame_formats = p->CanReadFromPacket(1, false) ? p->Recv_uint8() : 23u /* assume non-modded has everything but zstd */;
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if (this->HasClientQuit()) return NETWORK_RECV_STATUS_CLIENT_QUIT;
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